real

usuario18013
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real

Postby usuario18013 » Sat 25 Feb 2017 16:15

trash
Last edited by usuario18013 on Sat 17 Mar 2018 14:43, edited 1 time in total.

Guggy
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Re: real RTS decision-based idse

Postby Guggy » Sat 25 Feb 2017 22:34

Sir, this is a McDonald's drive thru.

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Romiros
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Re: real RTS decision-based idea

Postby Romiros » Sun 26 Feb 2017 12:29

tl;dr, you can make your own strategy game in unity

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Re: real RTS decision-based idse

Postby usuario18013 » Sun 26 Feb 2017 16:57

Guggy wrote:Sir, this is a McDonald's drive thru.


Sorry, I am just sharing ideas...

If there's no one interested it will be that there's nothing interesting...

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Re: real RTS decision-based idea

Postby usuario18013 » Sun 26 Feb 2017 16:59

Romiros wrote:tl;dr, you can make your own strategy game in unity


Sorry, I haven't the knowledge to do it by myself, this is why I am sharing ideas.

No problem.

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D-M
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Re: real RTS decision-based idea

Postby D-M » Sun 26 Feb 2017 17:11

This is so cruel, I don't remember raising you that way. :<
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Re: real RTS decision-based idea

Postby usuario18013 » Sun 26 Feb 2017 17:39

D-M wrote:This is so cruel, I don't remember raising you that way. :<


Well, I haven't had any opinion about the text.

I have had answers in other forums and they have told me about those ones

rimworld for indirect pawn control
paradox games for abstracted battles/war plans
ZK for semi-intelligent units
Gratuitous Space/Tanks Battles
Populous

they just have some things about what I am talking, but there's not the essence.

Thanks.

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Re: real RTS decision-based idea

Postby Fade2Gray » Sun 26 Feb 2017 17:49

This looks like some sort of copypasta spam.

Oh well, first post to the forums, we should all welcome him properly. Who has some soap? I've got some socks...
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Think you have what it takes to enlist into the military? You sure about that?

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Re: real RTS decision-based idea

Postby usuario18013 » Sun 26 Feb 2017 18:04

Fade2Gray wrote:This looks like some sort of copypasta spam.

Oh well, first post to the forums, we should all welcome him properly. Who has some soap? I've got some socks...


I just want to share my words, sorry if you don't find them interesting.

I am just sharing to see if it can be someone who thinks that some thing can be interesting.

I think that your way of receiving it, it's just showing contempt. They are just words.

Thanks

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Re: real RTS decision-based idea

Postby FrangibleCover » Sun 26 Feb 2017 19:41

Okay, here's a serious response: Why would I wish to play a game that plays itself? If you don't give me control over the units then I don't have enough agency to keep me playing the game rather than just wandering off for a cup of tea. If you give me control over the units and I'm better than the AI then it's just a normal RTS except with autobuild and sometimes my units wander off on their own unless I can set them not to. If you build an RTS where I can take control of the units and the AI is actually better at the game than a human with the same units then you should go and have a chat with your local Defence Research Agency because I think they would be very pleased but very insistent that you don't distribute the game :lol:.

Also, why would someone make a game for you, using your ideas, when they could be making a game for them using their ideas?

If you're looking for recommendations take a look at the major game series in these forums, Wargame. You'll notice that it breaks the base building/resource gathering paradigm to focus entirely on the combat. You're not the General, you're the Brigadier. If you've never played it, pick up Red Dragon next time there's a sale. You could also try World in Conflict, our spiritual liege, which has the same combat focus in an even tighter package. It's getting on though, I think the servers are closed down now. Finally, Eugen are about to announce a new title that's probably WW2 based and probably not a typical RTS since their last one crashed and burned. Keep an eye open!
What if Wargame stuck to timeframe?
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