[EUG] Free DLC: Last minute news!

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Torrisco
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Re: [EUG] Free DLC: Last minute news!

Postby Torrisco » Sun 15 Apr 2012 04:11

LanthiusDE wrote:
ziogualty wrote:If they have to fix resupply mechanics, i think it will be better a to fix it properly.
In my opinion, refuel and ammo should stay very fast to resupply as pre-patch.
Repairs, on the other hand, should be the only thing that deserve more time as stated in the new patch.
;)


That's the way it will be, thankfully :)

Just played a game there were 2 Zhalos nearly emptied an entire Mi-26 being 'repaired' :D Not cost effective....


yeah! i think, normal units should be repaired at low cost of supplies, except rearming artillery, which would spend much more supplies...
1 hour ago i had 3 leopard2a4 at 50% damaged, i needed 8 jupiter truck and 1 chinook to completely repair them and i think in RL with that quantity of supplies you almost can build 3 new ones LOL.... i think repair is good to be slow but im not agree with the quantity of supplies you need to repair, for example to restore a team of spetznaz damaged with only 3 members alive i needed almost 4 ural when in those trucks probably can come about 100 soldiers in RL
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LanthiusDE
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Re: [EUG] Free DLC: Last minute news!

Postby LanthiusDE » Sun 15 Apr 2012 08:35

Torrisco wrote:
LanthiusDE wrote:
ziogualty wrote:If they have to fix resupply mechanics, i think it will be better a to fix it properly.
In my opinion, refuel and ammo should stay very fast to resupply as pre-patch.
Repairs, on the other hand, should be the only thing that deserve more time as stated in the new patch.
;)


That's the way it will be, thankfully :)

Just played a game there were 2 Zhalos nearly emptied an entire Mi-26 being 'repaired' :D Not cost effective....


yeah! i think, normal units should be repaired at low cost of supplies, except rearming artillery, which would spend much more supplies...
1 hour ago i had 3 leopard2a4 at 50% damaged, i needed 8 jupiter truck and 1 chinook to completely repair them and i think in RL with that quantity of supplies you almost can build 3 new ones LOL.... i think repair is good to be slow but im not agree with the quantity of supplies you need to repair, for example to restore a team of spetznaz damaged with only 3 members alive i needed almost 4 ural when in those trucks probably can come about 100 soldiers in RL


Not to worry my friend, patch incoming to fix this :) Should be fixed by early next week. Until then just let the damaged units fight to the death, PACT style :D
ヘ(^_^ヘ)(ノ^_^)ノ

ziogualty
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Re: [EUG] Free DLC: Last minute news!

Postby ziogualty » Mon 16 Apr 2012 11:44

It's seems like a deja-vu, but i'm waiting for the patch full of hope.
(again).
A friend of mine bought the game on steam and he feels disoriented about supplies.
I really wish the patch will do a good and "stable" job to let everyone enjoy WEE properly!
;)

Tired
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Re: [EUG] Free DLC: Last minute news!

Postby Tired » Mon 16 Apr 2012 14:53

ziogualty wrote:It's seems like a deja-vu, but i'm waiting for the patch full of hope.
(again).
A friend of mine bought the game on steam and he feels disoriented about supplies.
I really wish the patch will do a good and "stable" job to let everyone enjoy WEE properly!
;)



Same ol´ same ol´ ^^

LapinDuracell
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Re: [EUG] Free DLC: Last minute news!

Postby LapinDuracell » Mon 16 Apr 2012 15:47

Well it's rather unlikely they will get the patch out today, otherwise they would have announced it. It has to go through Steam also, so if it's not ready at 5 pm at Eugen's...

May be some Eugen guy could comment, "Monday in worst case scenario" was their last word.

Tigga
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Re: [EUG] Free DLC: Last minute news!

Postby Tigga » Mon 16 Apr 2012 15:59

I'm expecting it tonight. It was pretty much ready until they found a last minute crash, and a day should be more than enough to fix a last minute crash, especially seeing as it was related to the changes they made so should be fairly traceable. My money is that it's in the new pathfinding/convoying code, and that can hardly be large. Worst case they can just roll back those changes I guess.

FalcoUmbra
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Re: [EUG] Free DLC: Last minute news!

Postby FalcoUmbra » Sat 17 Nov 2012 01:03

Liking the direction this game is taking, keep it up.

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