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Re: ANNOUNCING “ACT OF AGGRESSION: REBOOT EDITION”!

Posted: Mon 21 Mar 2016 17:41
by D-M
Should have work harder.

Re: ANNOUNCING “ACT OF AGGRESSION: REBOOT EDITION”!

Posted: Tue 22 Mar 2016 02:15
by The W:AB Noob
[EUG]MadMat wrote:- Single-resource economy.
- Improved unit reactivity.
- Up-front payments for construction.
- and many more ...

So, more like Wargame. Sounds good to me! :D

Re: ANNOUNCING “ACT OF AGGRESSION: REBOOT EDITION”!

Posted: Thu 24 Mar 2016 17:51
by InCreator
I wish you'd overhaul singleplayer campaign too.
Some missions are just insanely hard, some others too broken to finish honestly.

And I never got past the mission where you had to hold points on highway while getting massive attacks at all points. To this day, I have no clue how to do it.

Re: ANNOUNCING “ACT OF AGGRESSION: REBOOT EDITION”!

Posted: Fri 25 Mar 2016 10:55
by torinus
InCreator wrote:I wish you'd overhaul singleplayer campaign too.
Some missions are just insanely hard, some others too broken to finish honestly.

And I never got past the mission where you had to hold points on highway while getting massive attacks at all points. To this day, I have no clue how to do it.

I finished the campaign 2 times, it wasn't really that hard except maybe last mission for Chimera. But I could see how casual players could find it hard.

Maybe just adding easy, medium, hard sliders for campaign would fix this for most players.

As for that mission, you just build lots of units, put infantry in banks and any houses you can find and use tanks with repair vehicles to go up and down and kill enemy units. Find additional resource spots and put artillery towers next to them.

Re: ANNOUNCING “ACT OF AGGRESSION: REBOOT EDITION”!

Posted: Sun 17 Apr 2016 19:58
by Gniolliv
Modding toolkit?

Re: ANNOUNCING “ACT OF AGGRESSION: REBOOT EDITION”!

Posted: Sun 17 Apr 2016 21:15
by [EUG]MadMat
Gniolliv wrote:Modding toolkit?

None planned.