Suggestions

Sandy106
Corporal
Posts: 37
Joined: Sat 21 Apr 2012 17:32
Location: TX, USA
Contact:

Re: Suggestions

Postby Sandy106 » Sun 22 Apr 2012 19:00

I really like the mine idea. There's a few ridiculously difficult missions that could benefit from the use of those.

Also I dont know if its been mentioned yet or not but I'd really like to see a sniper unit. Give them decen optics and a longer range rifle thats good vs infantry, but no AA or AT weapons.

edit: Forgot to add I'd really like to see some variation of the ranges of the main guns on the tanks. It doesnt have to be anything drastic, but seeing 1925m on 90% of them is pretty boring.

Adolith
Chief Warrant Officer
Posts: 563
Joined: Sat 17 Mar 2012 22:20
Contact:

Re: Suggestions

Postby Adolith » Mon 23 Apr 2012 08:52

I wwould like a "reverse move" button/hotkey and maybe a feature to point my tanks in a certain direction while issuing a move command.

ake
Corporal
Posts: 23
Joined: Thu 29 Mar 2012 01:22
Contact:

Re: Suggestions

Postby ake » Mon 23 Apr 2012 17:09

I know this game does not focus on the "micromanagement" of the units but I think the helicopters deserve to be used at different altitudes (low altitude now is just stationary). More than a suggestion to developers i am curious about what the players think.

maybe a pics worth more than words

Image
Image

User avatar
Selkares
Brigadier
Posts: 3340
Joined: Thu 30 Jun 2011 17:46
Location: Paris, France
Contact:

Re: Suggestions

Postby Selkares » Mon 23 Apr 2012 17:12

Nice I kinda like the idea.

But then there should be a penalty, like taking more damage from rifles/MMG/HMG/auto-cannon if at low altitude.

ake
Corporal
Posts: 23
Joined: Thu 29 Mar 2012 01:22
Contact:

Re: Suggestions

Postby ake » Mon 23 Apr 2012 17:14

ofc also low speed and so on.
Image

User avatar
Xeno426
Carbon 13
Posts: 11965
Joined: Tue 13 Mar 2012 21:27
Location: Acheron, Hadley's Hope
Contact:

Re: Suggestions

Postby Xeno426 » Mon 23 Apr 2012 17:14

I'm pretty sure tanks can hit you when you're at low altitude. I think that's a pretty good penalty.
Another possible penalty would be speed; flying NOE is pretty taxing, and extremely difficult at full speed.
Image
CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

lardarz
Corporal
Posts: 22
Joined: Sat 17 Mar 2012 23:56
Contact:

Re: Suggestions

Postby lardarz » Mon 23 Apr 2012 21:34

My request is quite simple.

I want BOATS.

Or Ships, or something that floats. There are ponds and rivers and stuff - why can't we use them?

Am thinking Battlefield 1942, WEE style.

Orange
Chief Warrant Officer
Posts: 738
Joined: Thu 1 Mar 2012 13:45

Re: Suggestions

Postby Orange » Tue 24 Apr 2012 07:11

UNIT FACING, REVERSE GEAR, UNIT FORMATION, ADJUST SPEED!
all basic things which even the poorest rts come with since years.
Routing that is not: Image
I know I am repeating what others already pointed out, it can't be said enough until we got every rts with them basics.
Hey Ya
Mighty-I-dee-I-dee-I (Mighty-I-dee-I-dee-I)
Odee odee odee oooo (Ode odee odee oooo)
Mighty-I-dee-I-dee-I (Mighty-I-dee-I-dee-I)
Odee odee odee oooooo (Ode odee odee oooo)

Mighty ighty ighty ighty ighty ighty O

User avatar
wekwek_noob
Lieutenant
Posts: 1385
Joined: Wed 28 Mar 2012 15:48
Location: Earth.
Contact:

Re: Suggestions

Postby wekwek_noob » Tue 24 Apr 2012 12:22

First I would like to suggest to fix the game for less bugs (not hating Eugen)

I would also like to suggest that T-72B's must have more frontal armor and decrease its price if you don't want it to have more frontal armor.

Increase the range of SALH ATGMs and accuracy of the Kobra ATGM's

Buff T-80 series in terms of accuracy and side armor. (damage is enough) also add ROF to the T-80A,T-80BV and T-80U

rest is okay to me
Image

User avatar
REDDQ
General
Posts: 6906
Joined: Thu 12 Apr 2012 03:13
Location: przy stole.
Contact:

Re: Suggestions

Postby REDDQ » Tue 24 Apr 2012 13:17

Yeaaa, I think proposed changes in Pact side won't fly... :lol:

I would be nice if we could shoot from gun and ATGM at the same time though 8-)

Return to “Wargame : European Escalation”

Who is online

Users browsing this forum: No registered users and 9 guests

cron