1. I would like to set unit destinations before timer starts

DougHole
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1. I would like to set unit destinations before timer starts

Postby DougHole » Tue 11 Sep 2012 10:39

Some suggestions from me

1. I would like to set unit destinations before timer starts. With lots of smaller point units such as infantry, the first couple of minutes is overwhelming.

2. Also I would like a little more time generally at game start to deploy. All too often, a rusher will hit launch very quickly and you have 2 minutes to get lots of points on the board.

3. Command units veterancy. Please lower the incremental point values for VET CV's as they are unreachable and this is why we never see them used. 600 points for a 5* Command chopper?

4. This is a beautifully designed and well thought out game, but the terrain has a low budget feel (it resembles a table top wargame). This is the area I would invest more $ in if it was my choice.

5. Speech. The words spoken by the artillery units are bizarre and jarring, and most of the others could use a revamp. I have turned off the unit speech altogether because of this.

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Re: 1. I would like to set unit destinations before timer st

Postby agroq » Tue 11 Sep 2012 11:12

3. Command units veterancy. Please lower the incremental point values for VET CV's as they are unreachable and this is why we never see them used. 600 points for a 5* Command chopper?

... :lol: :lol: :lol: :lol:
Why will you put veterancy on a unarmed vehicule?
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untilted
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Re: 1. I would like to set unit destinations before timer st

Postby untilted » Tue 11 Sep 2012 11:32

DougHole wrote:3. Command units veterancy. Please lower the incremental point values for VET CV's as they are unreachable and this is why we never see them used. 600 points for a 5* Command chopper?

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4. This is a beautifully designed and well thought out game, but the terrain has a low budget feel (it resembles a table top wargame). This is the area I would invest more $ in if it was my choice.

5. Speech. The words spoken by the artillery units are bizarre and jarring, and most of the others could use a revamp. I have turned off the unit speech altogether because of this.


yup, especially those terraces that are used for "hills". central germany doesn't look like this. some maps on the other hand actually have something like rolling hills and similar.

on another note - the first SP campaign plays in december/january. this is how lower saxony usually looks at that time of the year

and yeah - the unit chatter is all sort of lolz. ("there are only two kind of people - artillerists and targets", "artillery adds dignity ...")
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Re: 1. I would like to set unit destinations before timer st

Postby DeuZerre » Tue 11 Sep 2012 11:35

untilted wrote:and yeah - the unit chatter is all sort of lolz. ("there are only two kind of people - artillerists and targets", "artillery adds dignity ...")

To what would otherwise be a [rowdy?] brawl!
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Re: 1. I would like to set unit destinations before timer st

Postby DougHole » Tue 11 Sep 2012 11:42

I accept the Command Chopper is not a popular choice, but having had some success using them recently, (by stealing resupply zones close to the opponent, bring in a land based CV, dfensive forces, then quickly retiring the chopper) I have found this to be an early game winner and extremely surprising and unsettling to opponents.

To answer why one would vet a command CV, you get there quicker :)

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Re: 1. I would like to set unit destinations before timer st

Postby WWWallace71 » Tue 11 Sep 2012 11:42

DeuZerre wrote:
untilted wrote:and yeah - the unit chatter is all sort of lolz. ("there are only two kind of people - artillerists and targets", "artillery adds dignity ...")

To what would otherwise be a [rowdy?] brawl!


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IlSocio
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Re: 1. I would like to set unit destinations before timer st

Postby IlSocio » Tue 11 Sep 2012 12:39

The one about "..two kind of people.." actually is one of my favourite, it make me laugh since the very first time i heard it! :lol:
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Re: 1. I would like to set unit destinations before timer st

Postby miniongames2 » Tue 11 Sep 2012 15:48

Thumbs up to setting unit destinations during deploy. That would be sweet.

I guess the only reason you'd vet an unarmed CV is so that it would be less likely to rout. Not much of a consideration for an unarmored CV that's probably going to just die first anyway. So yeah, make the vet levels much cheaper on these, I agree.

Personally, I don't vet units until it's late in the game, my team is winning, and I have more points than I know what to do with. Oh, well, maybe also if I need an emergency AA missile or something and can't afford 2 non-vets, then I might vet it as a compromise.

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Re: 1. I would like to set unit destinations before timer st

Postby Tigga » Tue 11 Sep 2012 15:57

1) Yes. This would be nice. Several possible interfaces have been suggested in the W:ALB forum.
2) 2 minutes is plenty for 1v1. Larger games where you have to organise things with your teammates it can get a bit more tight.
3) I don't really care.
4) It's fine for me. One of the big issues that the game designers face is the representation of 3D terrain when zoomed out a lot. There is one map with rolling hills and working out sight lines around the hills while zoomed out is very tricky as it's really hard to make out the height, even though they've deliberately given us visual cues on it (tree line around the top flat bit, for example) This is pretty hard to get around without adding contours, which is pretty much what they've done with the stepped hills. If they were to add more rolling hills I think contour lines would be a must, but even then slight gradients would cause fairly big issues with the gameplay as you'd have a lot of problems where you simply can't tell if a unit can see another.
5) I don't mind it.

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Re: 1. I would like to set unit destinations before timer st

Postby Paajtor » Wed 12 Sep 2012 00:36

I agree that the deployment time is harsh on noobs like me in particular.
Hardly get the time to spend it all haha..then its omg the round starts *PANIC :mrgreen:
So usually I've spend about half my points, trying to figure out what to place where, so afterwards it goes there and there.
But that's ok, having a reserve is always good :P

The thing is I would like some more tools, during the initial placing of the units.
Allthough being able to set waypoints at this stage seems a bit unrealistic to me...after all, you don't send troops into war without knowing what's out there.
So maybe I'd love to see this limited to recon-units only.
And because they're recon-units, shift+waypoint should still work like in game (they need to take stealth routes).

For general unit management - if it has to be simple - I would like the option to group units under a number, prior to game-launch.
That way, I can save time in those precious first minutes of the battle, because with 1 click I can simply send an entire battle force to where I've planned them.
The difference with simply selecting a group of units on the fly (in battle) is, that I can create groups while I'm still planning.
Makes it easier to focus.

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