stryker468 wrote:I am only expressing the opinion that right now the game is a bit unbalanced in favor of PACT. It's still playable, and a player can still win as NATO.
as others already pointed out - both factions play different. but at the same time they are actually quite balanced.
in your OP you're downplaying the strengths of NATO quite a bit.
-) infantry: good basic infantry with jäger/chasseur famas/fusiliers; efficient airborne troops (cheaper than equivalent pact troops, faster helicopters); on average better transports
-) tanks: while lacking ATGM, gun characteristics in relation to price are excellent, you get quite a few tanks that a.) got good to excellent accuracy b.) decent to good AP power at c.) quite a low cost. sure, for defensive tree-line camping soviet tanks certainly are better, but if you want to actually push on an enemy position the high base accuracy and often quite decent stabilizer help tremendously. not to mention that the ATGM have the problem that the firing unit has to stay stationary for the missile to have a chance to hit - which means: against mobile enemies you're prone to get overrun, against arty you give the enemy time to aim/zero in on the target.
-) autocannons: wiesel/rarden@15pts, amx-10p@20pts, marder 1@25pts (not to mention that you can get the amx-10p with excellent infantry) ... PACT has the BMP-2 series which starts at 40pts, and if you want to use them with infantry you're bound to lackluster motostrelki. that's a HUGE advantage for NATO. oh yeah .. and there's still the bradley.
-) recon: big advantage for NATO, very good optics are quite common for combat recons (luchs, CFV, AMX-10RC) - all of them are decently fast, with the CFV you also get a potent hunter-killer, the recon helicopters are either fast (gazelle) or heavily armed (kiowa series) - NATO combat recons are actually worth the slots and the point investment.
-) helicopters: NATO has excellent low-budget helicopters with the gazelle 341F@25pts, the heavy hog@30pts and the cobra AH-1S@40pts. yes, they die quick if looked upon funny ... but at the same time they give you lots of flexibility when it comes to deployment as they are quite potent air support for low cost.
-) mortars/abbot: what they lack in punch, they make up in flexibility. fast aim time, high rate of fire and quite low supply drain make them a decent solution. just like the low-budget helicopters these units allow you to use specific assets without having to sink lots of points into them.