quick reaction force

mazman34340
Specialist
Posts: 14
Joined: Sun 19 Feb 2012 17:56
Contact:

quick reaction force

Postby mazman34340 » Mon 20 Feb 2012 06:13

I experimented a little with transport helicopters. What if i created a quick reaction force with a sf, at, and aa infantry? In areas where trouble appears, this small force can deploy nearby and enter buildings / cover and try to turn the tide. The problem is they take forever to drop infantry and depending on where they drop, the infantry have to jog a while. Also, those helicopters fall out of the sky easily. I would use a couple gunships for cover. I just wish i could deploy infantry without ifvs to save some points.

Guggy
General
Posts: 8636
Joined: Thu 17 Nov 2011 02:53
Location: peaceful skeleton realm
Contact:

Re: quick reaction force

Postby Guggy » Mon 20 Feb 2012 06:14

Pics or it didnt happen

therealpete
Corporal
Posts: 41
Joined: Sat 11 Feb 2012 19:38
Contact:

Re: quick reaction force

Postby therealpete » Mon 20 Feb 2012 06:20

mazman34340 wrote:and enter buildings


You can.. put infantry into buildings? Since when?

Scing
Specialist
Posts: 11
Joined: Thu 16 Feb 2012 19:22
Contact:

Re: quick reaction force

Postby Scing » Mon 20 Feb 2012 08:16

you can put infantry in buildings since as long as I've been playing. Full group of Delta in building with nothing but cover in it's way is the perfect little chokepoint. Delta can engage with their full fury. Spetsnaz as well. Like I said in other posts, I've had SF infantry clear multiple unit groups by clever movement and using terrain to your advantage.

Also, an edit to my post. Why are we not fast-roping infantry now? We started doing that in the 60s/70s. The SAS used it in multiple crisis situations in the 80s if I'm not mistaken. A majority of the "Airborne" units of the US Military weren't true Airborne units anymore. With the regard of fast-roping, instead of parachuting. =P

Air Assault baby, AIR ASSAULT!

User avatar
Romiros
That was soooo easy
Posts: 2623
Joined: Thu 30 Jun 2011 23:37
Location: Russia
Contact:

Re: quick reaction force

Postby Romiros » Mon 20 Feb 2012 08:24

mazman34340 wrote:I experimented a little with transport helicopters. What if i created a quick reaction force with a sf, at, and aa infantry? In areas where trouble appears, this small force can deploy nearby and enter buildings / cover and try to turn the tide. The problem is they take forever to drop infantry and depending on where they drop, the infantry have to jog a while. Also, those helicopters fall out of the sky easily. I would use a couple gunships for cover. I just wish i could deploy infantry without ifvs to save some points.

Unload time unacceptable big for quick reaction. You can just kill enemy from helicopters.

shibdib
Sergeant
Posts: 62
Joined: Sat 18 Feb 2012 04:20
Contact:

Re: quick reaction force

Postby shibdib » Mon 20 Feb 2012 09:47

Romiros wrote:Unload time unacceptable big for quick reaction. You can just kill enemy from helicopters.



This


If the unload time ever gets tweaked, or fast ropes r implemented then yes this would work great. But right now Transport Helo's seem to be a waste of money IMO. Once the infantry die their just flying targets and arent even useful as scouts.

nistrum
Specialist
Posts: 16
Joined: Mon 13 Feb 2012 15:54
Contact:

Re: quick reaction force

Postby nistrum » Mon 20 Feb 2012 10:20

Yeh this is a big gripe for me. It makes a fundimentally important aspect of modern warfare totally neglected. It wont take much away from the game to allow troops to deploy faster... If anything it migt help stop spamming as we would be able to redeploy troops that much faster tocounter those sort of tactics..

User avatar
solvens
Major
Posts: 1989
Joined: Fri 1 Jul 2011 00:56
Contact:

Re: quick reaction force

Postby solvens » Mon 20 Feb 2012 10:48

+1
The only way to use transports helos now is to unload them far from the lines and make the infantry walk a few kilometers. If there is one MG around, it will have the time to kill the whole platoon before it lands :x
Image

Trcky
Sergeant
Posts: 55
Joined: Mon 20 Feb 2012 12:04
Contact:

Re: quick reaction force

Postby Trcky » Mon 20 Feb 2012 12:32

Infantry are so under used a good tip would be never let your infantry get caught out in the open keep them in forests, while constantly manoeuvring to out flank the enemy and trust me they can wreak havoc behind enemy lines, you may have to drop them off miles from their destination but well placed infantry can be a game changer. For me infantry is all ways my first call i have them set in certain locations ready to be used and when the enemy start rolling forward with their tanks and arty support most of the time there bases are not very well defended out pops my inf taking out any AA and arty then searching out there command unit and cutting off any reinforcements and with a bit luck might even be able to capture their FOBs, by this point the enemy advance has just been cut short and can definitely turn the tide of battle.

rhylsadar
First Sergeant
Posts: 230
Joined: Mon 20 Feb 2012 01:43
Contact:

Re: quick reaction force

Postby rhylsadar » Mon 20 Feb 2012 12:47

assume that the game period is in 70s-80s, so commando fast landing/takeoff by strings was not really approoved yet... according to people, i feel transport chopper are slow at landing but after some test and videos watching it take 20-30 sec to a chopper for a safe landing.

Return to “Wargame : European Escalation”

Who is online

Users browsing this forum: No registered users and 4 guests