NATO strategies?

themediocrity
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NATO strategies?

Postby themediocrity » Tue 21 Feb 2012 21:35

So in all the games I've played with similar level players (20-30) the PACT has rolled NATO. I think the best I've seen was NATO forcing a draw in a round where one guy on our team (PACT) didn't buy any combat units. PACT seems to have the advantage everywhere. In the open, the cheap tanks and infantry can charge the enemy while their awesome ATGM vehicles and TGM tanks pick off the NATO heavies from beyond range. In the woods the PACT can field large numbers of flametanks and spetsnaz combined with lots of regular infantry to quickly clear them out. If things get tough the Buratino can smash a hole in the NATO line anywhere. NATO does seem to have very slightly better air support but this is negated by the PACT's amazing AA (indeed NATO's comparative weakness here actually gives the PACT the air advantage). The only NATO strategy I've had any luck with is major flanking moves but those are impossible on some maps and aren't really an advantage for NATO (the PACT can easily counter or do it themselves). Just seems to be the only strategy with any hope of success.

Am I missing something, are there great NATO strats that I just haven't seen yet? Could anyone share some? Nobody wants to play NATO in these games so I keep ending up there and I'm looking for a new approach.

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Hob_Gadling
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Re: NATO strategies?

Postby Hob_Gadling » Tue 21 Feb 2012 21:44

themediocrity wrote:Am I missing something, are there great NATO strats that I just haven't seen yet?


NATO units do a lot better on the move since they have good stabilizers. Don't break, bend. A lot of the time you can reverse away from enemies. M8 AGS can defeat lightly armored ATGM platforms pretty reliably. Your AA helos can discourage enemy aviators. You also have mortars which are cheap enough to bring forward in the first minutes of the battle in order to discourage soft targets. You even get some truly excellent ATGM platforms yourself, since TOW is such a great weapon.

Essentially you have a lot more mobility, even when moving in front of the enemy. Most WP units need to stop for their fire to hit anything. You have many that don't need to.

olansky
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Re: NATO strategies?

Postby olansky » Tue 21 Feb 2012 21:48

my clan plays both NATO and PACT very well totally different strats for each side you try swapping strats and you get rolled

NoneSuch
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Re: NATO strategies?

Postby NoneSuch » Tue 21 Feb 2012 21:50

The factions aren't that dissimilar and all the things you've listed are things which NATO can do. Try building a bunch of AMX tanks supported by anti-tank jeeps. What stops NATO from deploying cheap infantry, flame Zippo and special forces in woods too?

klüwer
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Re: NATO strategies?

Postby klüwer » Tue 21 Feb 2012 22:36

When ones tries to stay put, it will end up in a stationary, close range slugfest.
As said earlier, the stabilizers of the NATO tanks are usually superior, and hence one should(as mentioned earlier too) give ground for 1) time to move your reinforcements in 2) keep the range 3) open the possibility for a flanking attack on the attacking force.

this also opens the opportunity to limit the effect of emeny arty, by dispersing your forces. when dispersed, you have manouver-room.

This is not a fool-proof tactic, but it CAN be used under the right circumstances, to a very great effect.

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Re: NATO strategies?

Postby RazorSixActual » Tue 21 Feb 2012 23:04

klüwer wrote:When ones tries to stay put, it will end up in a stationary, close range slugfest.
As said earlier, the stabilizers of the NATO tanks are usually superior, and hence one should(as mentioned earlier too) give ground for 1) time to move your reinforcements in 2) keep the range 3) open the possibility for a flanking attack on the attacking force.

this also opens the opportunity to limit the effect of emeny arty, by dispersing your forces. when dispersed, you have manouver-room.

This is not a fool-proof tactic, but it CAN be used under the right circumstances, to a very great effect.


The problem with this is that the prerequisite to using a NATO tank's stabilizer is that it be in range. If this is the case, the tank is also in range of Konkurs/Sheksna and will still be in the ATGM range while it pulls back. Meanwhile the ATGM platforms do not need to move as they continue throwing missiles at the tank. Supported by aerial recon, Pact vehicles have effective ranges much greater than NATO MBTs and have the ability to maintain that range. Unless the Pact player is making a push to drop infantry, Pact vehicles should really stay out of MBT range and just shoot missiles. This is why I've been moving away from using NATO MBTs at all.

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Re: NATO strategies?

Postby MrSocks » Tue 21 Feb 2012 23:35

I have to say I've moved away from using MBTs, especially the more expensive ones that can easy be swarmed by t-55s and soviet vehicles with ATGMs, I generally deploy a few AMX-30B2s mainly for the very accurate main guns that are great in defence while still being fast enough to run away with overwelmed, and sometimes AMX 32s if I feel the need for reinforcing my tanks but tend to stay away from the more expensive Chally (though sometimes take it for fun), Abrams and Leopard 2s which is a shame.

Mobile units that use cover to close to effective primary weapon range without being ATGMed. Scimitars are excellent against their light armoured vehicles and troops.

I'm currently using Cobras and Huey gunships at the moment as a QRF but you have to babysit them to keep them out of AA range.

themediocrity
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Re: NATO strategies?

Postby themediocrity » Wed 22 Feb 2012 01:10

NoneSuch wrote:The factions aren't that dissimilar and all the things you've listed are things which NATO can do. Try building a bunch of AMX tanks supported by anti-tank jeeps. What stops NATO from deploying cheap infantry, flame Zippo and special forces in woods too?


Nothing necessarily but PACT can deploy more flametanks (12-20 vs 8 zippos for NATO) and the zippo is more poorly armored making it very vulnerable to artillery. Also the PACT 15 point to deploy infantry are superior to their NATO counterparts finally PACT has spetsnaz which can destroy any enemy infantry unit with ease (including elite special ops).

So while you can use this tactic you will be less effective than an equally competent PACT player adopting the same approach.

Still any replays of NATO teams beating roughly equally experienced PACT teams would be appreciated.

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Re: NATO strategies?

Postby Xytaglyph » Wed 22 Feb 2012 03:44

Tank pushing with leopards and abrams as well as Helo support works really well especially if each player has their own "realm of control" as in they create only one type of unit. I generally manage the Helos and Cobras do extremely well with heavy tank support.

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Re: NATO strategies?

Postby shibdib » Wed 22 Feb 2012 03:48

Xytaglyph wrote:Tank pushing with leopards and abrams as well as Helo support works really well especially if each player has their own "realm of control" as in they create only one type of unit. I generally manage the Helos and Cobras do extremely well with heavy tank support.


Problem is a few tungs will eat even the biggest helo group. And leo 2's and abrams need to be micro'd to be cost efficient.

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