Airbornes/Rangers/etc dead. What to do with the chopper?

luckynoob
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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby luckynoob » Sun 26 Feb 2012 04:05

I posted this in the suggestions thread but it's also relevant here:

Selling units: I think any unit I the game should have the ability to be "sold". When a unit is sold, it stops engaging enemies and performs a "move fast" order to the nearest game entry point. If that unit makes it off the map the player receives a refund for the unit's cost.

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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby Airborneguy » Sun 26 Feb 2012 04:13

Those are called Air Assault missions. Evenn during Vietnam helicopters were used to drop troops off and them pick them up later when they completed their mission. They have also been used for resupply as well, If you drop of troops somewhere and they dont see any action just pick them back up and drop them off somewhere else. I think they should have a patch to use a resupply for infantry only with the helicopters that were used to drop off troopers.

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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby Gen. GBM » Tue 28 Feb 2012 19:02

I to think that the vehicle-less infantry is missing in this game. I found that the best work around was to get infantry I like with the cheapest vehicle available; that way I only have to pay 5-10 extra for the transport. I then unload them from the truck and put them on the choppah while using the $5 vehicle for suicide scouting missions or to back up other inf closer to home.

Still, as the OP is implying, vehicle-less infantry is missing.

As a side note, some of those vehicles are very useful; some have AT, autoguns, and SAMs(?) on them, very useful; MARDER comes to mind as a good cost for a vehicle.

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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby Yaaar's Revenge » Tue 28 Feb 2012 20:02

Also - I feel that it should be easier to reload infantry back into their transports, as right now it's a pain in the ass to micro infantry back into transports, especially when suffering casulaties in transport numbers and in the heat of battle (as in a realistic scenario, infantry would load into whatever was nearby to them to get out of there). So maybe add a RELOAD button when a transport comes within range perhaps? Also - dropping troops directly into a forest might be quite nice (unless someone knows how to do that easily)
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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby Soviet Onion » Tue 28 Feb 2012 20:04

luckynoob wrote:I posted this in the suggestions thread but it's also relevant here:

Selling units: I think any unit I the game should have the ability to be "sold". When a unit is sold, it stops engaging enemies and performs a "move fast" order to the nearest game entry point. If that unit makes it off the map the player receives a refund for the unit's cost.


The problem I see is this:

1: Call in expensive rocket artilley, SMERCH or MLRS works.
2: Fire
3: Sell unit
4: Bring new unit in

This would allow infinite arty spamming, sadly.

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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby Soyaman » Tue 28 Feb 2012 21:31

Soviet Onion wrote:
luckynoob wrote:I posted this in the suggestions thread but it's also relevant here:

Selling units: I think any unit I the game should have the ability to be "sold". When a unit is sold, it stops engaging enemies and performs a "move fast" order to the nearest game entry point. If that unit makes it off the map the player receives a refund for the unit's cost.


The problem I see is this:

1: Call in expensive rocket artilley, SMERCH or MLRS works.
2: Fire
3: Sell unit
4: Bring new unit in

This would allow infinite arty spamming, sadly.


No because you wouldn't get more unit caps.

And the sell price would be lower than original price.
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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby varis » Fri 2 Mar 2012 00:35

When the spetnaz has been decorated posthumously, the Mi-24s go off to kill tanks, helpless command vehicles and such.

I've used the more lowly transport helis at times for a support role, as direct-fire rocket spam seems to help suppress enemy units.

Just selling back your transport units (1/2 cost? 1/3 cost? and unit cap applied) would seem like a quick workable solution.
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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby KungFu » Fri 2 Mar 2012 03:42

I usually put the helicopters off on some rarely traveled flank to act as low range sentry. Then if the infantry forces die I sometimes eventually use them to pick up other infantry which has lost its APC and is stranded some where. I can then ferry them to some more useful location then put the helicopters off on the flank again.

The thing is you dont want to lose them and give point to the enemy, but you could also use them to "test the waters" with AA. If you want to send your helicopters in on a mission, you can send a transport in first to see if it gets shot out the the sky. Spot where the missiles come from and such.

Nothing really becomes useless in the game. You can still use unarmed APCs as decoys so the enemey doesnt know which ones have infantry inside. Or pick up a different type of infantry, where your opponent thinks you have regular infantry and you pop out special forces.

The problem with being able to sell back infantry carriers, is that a bunch of infantry only come in specific carrier combinations. You could end up with combinations that wern't intended, ie French Infantry in German APCs.
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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby Gunner » Fri 2 Mar 2012 11:11

merkaba958 wrote : On a side note I was thinkin vehicles not designated as anti air should be less effective against helo's than they are. I'm sorry but I don't think machine guns should decimate choppers so easily. They should definately be able to take down a cobra but not in the amount of time it takes a cobra to take it out. Like 6 cobras should take out 6 tanks with maybe 1 maybe 2 at most losses. But right now the mg on those same tanks will take 3 or 4 of the cobras.


In reality autocannons scare fighter planes, when fighter planes are hit by a targeting laser they run away and hide. And this with good reason, they will get shot down, although this is with todays technology and targeting computers i have tried this with manual fire and without targeting computer in simulator and it is possible.

MG-3 with a rate of fire of 30-50 rps will go through a steel plate in seconds, and will also go through a brick wall in seconds, so who not a chopper...
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Re: Airbornes/Rangers/etc dead. What to do with the chopper?

Postby Costarring » Fri 2 Mar 2012 11:31

What we see when we buy a unit in game is that it gets "deployed" instead of being sent "on combat patrol"

When you get deployed you bring ALL your stuff.
When on combat patrol, you only bring "weapons and ammo".

You get deployed along a forrest's edge/in a town, and you patrol the perimeter (returning to your deployment spot where all your gear is)

So, it is just an abstraction which is quite realistic at the same time.


Personal example from my own time in the Dutch Airforce in a Stinger team.
Our 4 man squad needed to be able to operate independantly for atleast a week. So we allways took ALL our gear with us. We had a Landrover with a trailer behind it to carry our missiles. The rest of the gear (tents, cookery stuff, comms, ammo for personal weapons, food, camouflage equipment, firefighting equipment, medical supplies, extra clothing.... you name it, we had it) was loaded into the Landrover.

We also needed to patrol our own perimeter. That is when we only took weapons and ammo with us...
(1992-1996) 328 Sqn, GGW Blomberg (BRD) (Group guided Weapons, Stinger Operator))

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