Nuclear weapons

Lifesfun06
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Nuclear weapons

Postby Lifesfun06 » Thu 22 Sep 2011 00:31

By chance, will the player be able to use nuclear weapons? I have always wanted to launch a missle(s) from a scud or a sub. Tactical nuclear capabilities is a must.

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Covert-141
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Re: Nuclear weapons

Postby Covert-141 » Thu 22 Sep 2011 00:34

Get World In Conflict if you want to nuke someone, and god forbid nukes reappear here in Wargame let them be as difficult to obtain as in WiC.

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Re: Nuclear weapons

Postby Tac Error » Thu 22 Sep 2011 00:45

In the Rock Paper Shotgun preview, Alexis Le Dressay said that "All the different campaigns are set in an alternate reality, where the two blocs will hit each other with conventional weapons, not super-weapons."
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"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky

Lifesfun06
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Re: Nuclear weapons

Postby Lifesfun06 » Thu 22 Sep 2011 05:15

If it's a alternate reality, why not take into account Nuclear weapons? Wasn't that half of the cold war was about? The escalation of a battle in which the last option was to use Nukes? European ESCALATION. What would have happened if Nuclear weapons were used on the battlefield in Europe? Is it a alternate reality without nuclear weapons?

I own WIC and Soviet Assault. But the nukes were to hard to get, as was mentioned.And I was never really fond of the way it looked. Out of all the videos I've seen of Atomic to hydrogen bombs it just didn't do it justice.I figured this game might change that.It would be nice to at least see it in a editor. Maybe not implemented into the campaign but in a editor. Give the player the choice.

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Re: Nuclear weapons

Postby Boboda » Thu 22 Sep 2011 05:41

Nuclear weapons would unbalance the game because the Russians have the natural ability to adapt to radiation.



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Re: Nuclear weapons

Postby Tac Error » Thu 22 Sep 2011 06:15

Dropping sub-kiloton nuclear artillery shells on each other is not my idea of "enjoyment" in a wargame. If they were in, I would expect them to be extremely difficult to obtain or cost an absurd amount of points in the deck building menu.

You want nukes? One of the campaigns is set in a nuclear-devastated Europe.

One part of the Cold War was the strategic nuclear balance. W:EE is focused on another part, which is large-scale mechanized warfare in Europe.
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"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky

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Re: Nuclear weapons

Postby Donnie Darko » Thu 22 Sep 2011 12:15

I hope there won't be nukes. They did introduce them to R.U.S.E. but to keep the game playable they kept them quite ineffective and thus that game type was never played. Thank God they kept the original game types too, so we could keep playing the same game while others played with their nuclear toys.

If they were to make effective, realistic nukes in W:EE, then tactics would probably be reduced to a race of technological improvement till the first player reaches the nuke and fires it. Game over, no fun.

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Re: Nuclear weapons

Postby micz » Thu 22 Sep 2011 12:42

Cold War never changed in to real war mainly because of nuclear weapons. Both side new that it will be war that no one can win. So setting game in alternate reality were there is no weapons of mass destruction is good idea. And nukes in WiC are not so hard to get, I played games when i launched two nukes. I agree that nukes would unbalance the game and game would be less tactical. Tactical nuke had power between 5-20 kilotons. 20 kiloton bomb has destruction radius of nearly 5 km. If I recall correctly maps in Wargame:EE will have 100 squere km, so they will have size 10 by 10 km, so such a bomb would destroy almost half of map.

If there would be nukes they should be added as unit (in deck), and should be very expansive, so if player chooses nuke he have very few units, because this weapon can destroy entire force in one blow.

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Re: Nuclear weapons

Postby QShadow » Thu 22 Sep 2011 14:06

EndWar had a intelligent solution for the superweapon problem.

You get superweapons (nukes) only if you are on the brink to loosing the entire battle.
If this state of a battle is reached the loosing side gets the offer to launch a WMD.

But that isnt a IWIN-Button. Because after you (the loosing side) has launched your superweapon, the opposing side gets the chance for a retribution strike.

IF, and that is a big IF, nuclear weapons are in wargame (I mean there are defenetly nukes in wargame as strategic weapons in the campain, but we all are talking about nukes as tactical ingame weapon) then I would say this would be a good solution for nukes + to get the offer you have to have a nuke support card in your deck which eats at least 50% of your deck limit.

That would be a proper balance for such a superweapon.

My recommendation to Eugen, if you are not sure to balance such weapons to 100%... then leave it away in the first place. Just my humble opinion.
Last edited by QShadow on Thu 22 Sep 2011 15:32, edited 2 times in total.
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Re: Nuclear weapons

Postby micz » Thu 22 Sep 2011 14:55

The idea of ability to use nuke as ultimate defense weapon is OK for me, but it would need a lot of balance tests, maybe there will be mod with nukes.

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