HeliSpam Powerz

Azrell
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Re: HeliSpam Powerz

Postby Azrell » Mon 26 Mar 2012 03:37

Guggy wrote:I disagree that he's ruining the game. Him bringing it to light and admitting its OP/broken is more or less what he should do.


+1

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Guddi
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Re: HeliSpam Powerz

Postby Guddi » Mon 26 Mar 2012 06:05

Ok, maybe ruining the game in a 1v1 match maybe....but on the other hand there wasn´t enough airdefense thats for shure.

On the other hand, that works not in a 2v2 or 3v3 or 4v4 ......so the game isn´t ruined through that. Pact player had no Heli Scout so he didn´t know whats coming next ......if he knew he had probobly more and better Air defense....no Tungusta is a mistake stromb2 only are not powerful enough and one Bug is doing not enough damage to a Horde.
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Re: HeliSpam Powerz

Postby Totality » Mon 26 Mar 2012 10:33

The one most simple way that they can fix spam of any sort in ranked games is to remove the condition that you lose when all command vehicles are destroyed and you have an initial spawn zone that doesn't require a command vehicle. Heli spam would be a pointless waste of time in that case.

I'm with the op on this one as I've won far too many games with simple heli spam. It's majorly flawed! I stick to 2v2 and upwards now as heli spam is less effective.

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diana olympos
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Re: HeliSpam Powerz

Postby diana olympos » Mon 26 Mar 2012 10:40

Totaity, if you say that... then you will see different exploit... like buying a single inf unit and hide it on a forest lost on the battlefield... opponent will NEVER win....


And here we have a really broken game....
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Re: HeliSpam Powerz

Postby Hegemon » Mon 26 Mar 2012 10:46

Technically you can do it with command vehicle as well.
REDDQ wrote:T-80U shoots AP rounds made of pure Communism... any more questions?

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diana olympos
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Re: HeliSpam Powerz

Postby diana olympos » Mon 26 Mar 2012 10:48

Yes but command vehicule are not very small.. it matters... really....
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Re: HeliSpam Powerz

Postby Hegemon » Mon 26 Mar 2012 10:50

How big is the difference in spotting in forest?
REDDQ wrote:T-80U shoots AP rounds made of pure Communism... any more questions?

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Re: HeliSpam Powerz

Postby shamalol » Mon 26 Mar 2012 10:58

If i remember correctly the CV must survive rule was added during beta to avoid griefing. Too bad it gives griefers another tool. The only way to fix it is to add a "no zones" countdown. At the end of that the player looses the game.

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MadGelo
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Re: HeliSpam Powerz

Postby MadGelo » Mon 26 Mar 2012 11:43

playing against a heli spamm is an easy win...

but maybe because i play as PACT....

i can see NATO having bit more problems with worse AA and PACT choppers having more HP

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Re: HeliSpam Powerz

Postby playtime » Mon 26 Mar 2012 12:09

Not lost to a heli spammer yet, NATO or PACT.

Points reserved, incoming attack recon'd, AA/SAM spammed, yadda, yadda..., gg.

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