Crash on launch a mission

sunnyup
Private
Posts: 1
Joined: Mon 3 Mar 2014 14:55
Contact:

Crash on launch a mission

Postby sunnyup » Mon 3 Mar 2014 15:20

I can start the game, but when select 'SOLO' and try to start a mission, it crashed.

Here is my computer info:

Code: Select all

Hardware Overview:

  Model Name:   iMac
  Model Identifier:   iMac13,1
  Processor Name:   Intel Core i5
  Processor Speed:   2.7 GHz
  Number of Processors:   1
  Total Number of Cores:   4
  L2 Cache (per Core):   256 KB
  L3 Cache:   6 MB
  Memory:   8 GB
  Boot ROM Version:   IM131.010A.B05
  SMC Version (system):   2.9f5
  Serial Number (system):   C02JR2C8DNCR
  Hardware UUID:   D0E53CD6-5F10-5587-9D0F-2A8C5056AC46


my graphic card and monitor:

Code: Select all

NVIDIA GeForce GT 640M:

  Chipset Model:   NVIDIA GeForce GT 640M
  Type:   GPU
  Bus:   PCIe
  PCIe Lane Width:   x16
  VRAM (Total):   512 MB
  Vendor:   NVIDIA (0x10de)
  Device ID:   0x0fd8
  Revision ID:   0x00a2
  ROM Revision:   3707
  Displays:
iMac:
  Display Type:   LCD
  Resolution:   1920 x 1080
  Pixel Depth:   32-Bit Color (ARGB8888)
  Main Display:   Yes
  Mirror:   Off
  Online:   Yes
  Built-In:   Yes
  Connection Type:   DisplayPort


my Option.ini file:

Code: Select all

[video]
   DefaultResolutionX = 1920
   DefaultResolutionY = 1080
   DefaultPlacementX = 0
   DefaultPlacementY = 0
   DefaultMonitor = 0
   VSyncInterval = 1
   WindowFormStyle = 0
   GraphicPreset = 5
   AutomaticVideoMemory = true
   StereoConvergenceLow = 5000
   StereoConvergenceHigh = 190000
[system_values]
   GAdapterVendorID = 0
   GAdapterDesc = "MacOSX_OpenGLAdapter"
   DesktopWidth = 1920
   DesktopHeight = 1080
   OptionsVersion = 3
[advanced_video]
   GraphicAPI = 2
   MainRTAA = 1
   MainRTDivider = 1
   ShadowSmoothing = 2
   ShadowRTSize = 1024
   ImposteurTextureSizeX = 1024
   ImposteurTextureSizeY = 512
   FxPreset = 3
   TextureQuality = 2
   WaterQuality = 2
   ShaderQuality = 1
   GroundPreset = 3
   OptionsDoNotDependOnCoreCount = false
   CloudOn = false
   RenderLensFlare = true
   HDRQuality = 0
   MaxVideoMemory = 0
   GPUCount = 1
   SSAOQuality = 0
   ModelQuality = 2
   VideoExportPath = c:\Video
   PostProcess80s = true
[sound]
   Global = 1
   Music = 0.25
   FX = 1
   Voices = 1
   DynamicCompressor = 1
[language]
   Text = US
   Audio = US
[gameplay]
   MouseTrap = false
[hotkeys]
   HK_MainMenu = 222
   HK_ShowUnitInfos = 9
   HK_DisplayZones = 73
   HK_SituationAwarenessNextEvent = 32
   HK_TrackCamKey = 78
   HK_AutoZoom = 89
   HK_SatView = 72
   HK_Stop = 69
   HK_Split = 88
   HK_ShootOnPosition = 84
   HK_QuickMove = 77
   HK_Attack = 65
   HK_Unload = 85
   HK_ChangeAltitude = 87
   HK_Merge = 82
   HK_Load = 76
   HK_Camera0 = 90
   HK_Camera1 = 81
   HK_Camera2 = 83
   HK_Camera3 = 68
   HK_ShowHideChat = 112
   HK_Flare = 70


my crash report:

Code: Select all

well, there is not really meaningful information here...

Return to “Wargame : European Escalation”

Who is online

Users browsing this forum: No registered users and 10 guests