The Big Chart (Wargame Hidden rules)

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FLX
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Re: The Big Chart (Wargame Hidden rules)

Postby FLX » Thu 18 Apr 2013 19:22

At least we can publish attachemetn on the forum again, the new version of the Big chart is here with updated values of the new patch, many recon range.
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skyray
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Re: The Big Chart (Wargame Hidden rules)

Postby skyray » Fri 19 Apr 2013 22:05

Where is 'here' FLX? Did you replace the old doc with the updated one? Available thru the same link at the beginning of this topic? I really appreciate and use that chart and was waiting for the update after the last patch. Sorry if the question sounds dumb.
"We don't stop playing because we grow old. We grow old because we stop playing."

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FLX
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Re: The Big Chart (Wargame Hidden rules)

Postby FLX » Sat 20 Apr 2013 01:10

Yes I update the link in the first post
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Re: The Big Chart (Wargame Hidden rules)

Postby tops14 » Sun 30 Nov 2014 13:53

Great chart, is there an update based on red dragon?

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Re: The Big Chart (Wargame Hidden rules)

Postby Chaffers » Tue 24 Mar 2015 02:13

Has anyone run the numbers for the BMP 1 and 3?

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Re: Tanks Firepower

Postby GATYRA » Thu 20 Feb 2020 02:31

FLX wrote:
Vasily Krysov wrote:You're missing the Kpz T72G/M from the DDR ;)
Most units from the DDR are exactly the same as their russian counterpart, they are more available but you auto clicker word unscrambler jumble solver don't have access to the top tier units as a counterpart.

danuuker wrote:Great work on the chart! I think the accuracy figures will really help everybody in gauging their tank costs.
I did it already in another table but I'm going add it to this one.

Damage versus infantry is the following : for a good hit you kill as many soldiers as you AI power. Sometimes you gan get a near miss and still kill some soldiers.
Tanks with kinetic shells also have HEAT shells that re not displayed and they only use them against infantry.
Kenetic shells power dipends of the distance. The AT value displayed in the unit specs correspond to his AT power at max range. We often refers to that as Armor Piercing value (AP).
The damage dealt by kinetic shells is the same as HEAT : AT power + 1 - Armor value the only difference is that your AT power increase by 1 every 350m. See the chart to see the full list of ranges and their AP bonus.

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