Level of command/span of control
Level of command/span of control
In Wargame, what is the size of force players will command in a typical game? A battalion? Regiment/brigade? Maybe an entire division?
SLONIK MARSHAL
"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky
"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky
- FFR.Tarask
- Captain
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Re: Level of command/span of control
For now there will be no cap. In 4-on-4 multiplayer, if each player manages over 60
section of tanks (each consisting of a maximum of four tanks), there may be more than
2000 tanks on the battlefield.
Player have an amount of "points" to spend in section of tanks/copter/soldier so, if you choose only heavy and expensive one, you gonna play (maybe) 60-80 tanks but if you take only light one, maybe 140+ tanks (4v4 maps).

Re: Level of command/span of control
i dont like these battles in ruse, where everybody only builds these heavy tanks.. so hopefully the light tanks in wargame will also be a good tactic
- Covert-141
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Re: Level of command/span of control
Well the light tanks of today (most of which are cold war era) are a lot more than light tanks of the past. Perfect example is the M2 Bradley "Infantry Fighting Vehicle" which were designed to fight infantry and light armor using a 40mm autocannon but can still take on main battle tanks with the TOW Missile and they double as infantry transports.
Re: Level of command/span of control
Covert, the Bradley is armed with a 25mm chain gun rather than a 40mm autocannon.
Anyways, want light tanks or light vehicles? Look at how NATO and Warsaw Pact armies employed armored reconnaissance assets. The French Army had battalion-size regiments for their AMX-10RCs and the British Army of the Rhine also had battalion-sized armoured reconnaissance regiments assigned to divisions equipped with Scorpions and Scimitars.
Anyways, want light tanks or light vehicles? Look at how NATO and Warsaw Pact armies employed armored reconnaissance assets. The French Army had battalion-size regiments for their AMX-10RCs and the British Army of the Rhine also had battalion-sized armoured reconnaissance regiments assigned to divisions equipped with Scorpions and Scimitars.
SLONIK MARSHAL
"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky
"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky
- Covert-141
- Sergeant Major of the Army
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Re: Level of command/span of control
Light tanks no longer exist in modern times, so yeah I guess we're really referring to light vehicles. The only tanks are now the main battle tank. Whoops @ Bradley mistake.
Re: Level of command/span of control
"Modern" war as in today's military actions is different from the warfare of the 1970s and 1980s people expected to fight.
SLONIK MARSHAL
"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky
"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky
Re: Level of command/span of control
And I think it was mentioned somewhere that we would also see WWII units in WEE.
Re: Level of command/span of control
WWII units? Well, the British Army of the Rhine had some Centurions even into the 1980s...can the the AMX-13 be considered a WWII units? The T-55 was designed in 1945, and even in the 1980s they were still common among Warsaw Pact nations (the ones who could produce T-72Ms like Czechoslovakia were actually exporting them for hard cash, though they did keep a few to reequip their high-priority ground forces).
On another note, that's one *giant* T-55 on the website's splash page.
On another note, that's one *giant* T-55 on the website's splash page.

SLONIK MARSHAL
"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky
"Large mechanized forces always defeat small mechanized forces." - M. N. Tukhachevsky
Re: Level of command/span of control
Well, we now know the game is built around the idea of:
So, that means players will unlock the best units at the end and start with the most common/less powerful units.
So when you think about it, the starting units we'll have will probably be units built in 1950-60 and maybe even taken from WWII ...
- building decks of units
- Unlocking units by earning XP in multiplayer
So, that means players will unlock the best units at the end and start with the most common/less powerful units.
So when you think about it, the starting units we'll have will probably be units built in 1950-60 and maybe even taken from WWII ...
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