Level of command/span of control

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Tac Error
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Level of command/span of control

Postby Tac Error » Thu 30 Jun 2011 23:05

In Wargame, what is the size of force players will command in a typical game? A battalion? Regiment/brigade? Maybe an entire division?
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Re: Level of command/span of control

Postby FFR.Tarask » Thu 30 Jun 2011 23:51

For now there will be no cap. In 4-on-4 multiplayer, if each player manages over 60
section of tanks (each consisting of a maximum of four tanks), there may be more than
2000 tanks on the battlefield.


Player have an amount of "points" to spend in section of tanks/copter/soldier so, if you choose only heavy and expensive one, you gonna play (maybe) 60-80 tanks but if you take only light one, maybe 140+ tanks (4v4 maps).
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Alex24
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Re: Level of command/span of control

Postby Alex24 » Fri 1 Jul 2011 18:30

i dont like these battles in ruse, where everybody only builds these heavy tanks.. so hopefully the light tanks in wargame will also be a good tactic

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Re: Level of command/span of control

Postby Covert-141 » Fri 1 Jul 2011 18:36

Well the light tanks of today (most of which are cold war era) are a lot more than light tanks of the past. Perfect example is the M2 Bradley "Infantry Fighting Vehicle" which were designed to fight infantry and light armor using a 40mm autocannon but can still take on main battle tanks with the TOW Missile and they double as infantry transports.

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Re: Level of command/span of control

Postby Tac Error » Fri 1 Jul 2011 19:41

Covert, the Bradley is armed with a 25mm chain gun rather than a 40mm autocannon.

Anyways, want light tanks or light vehicles? Look at how NATO and Warsaw Pact armies employed armored reconnaissance assets. The French Army had battalion-size regiments for their AMX-10RCs and the British Army of the Rhine also had battalion-sized armoured reconnaissance regiments assigned to divisions equipped with Scorpions and Scimitars.
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Re: Level of command/span of control

Postby Covert-141 » Fri 1 Jul 2011 20:28

Light tanks no longer exist in modern times, so yeah I guess we're really referring to light vehicles. The only tanks are now the main battle tank. Whoops @ Bradley mistake.

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Re: Level of command/span of control

Postby Tac Error » Sat 2 Jul 2011 01:54

"Modern" war as in today's military actions is different from the warfare of the 1970s and 1980s people expected to fight.
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Re: Level of command/span of control

Postby Selkares » Sat 2 Jul 2011 06:02

And I think it was mentioned somewhere that we would also see WWII units in WEE.

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Re: Level of command/span of control

Postby Tac Error » Wed 6 Jul 2011 06:04

WWII units? Well, the British Army of the Rhine had some Centurions even into the 1980s...can the the AMX-13 be considered a WWII units? The T-55 was designed in 1945, and even in the 1980s they were still common among Warsaw Pact nations (the ones who could produce T-72Ms like Czechoslovakia were actually exporting them for hard cash, though they did keep a few to reequip their high-priority ground forces).

On another note, that's one *giant* T-55 on the website's splash page. :)
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Re: Level of command/span of control

Postby Selkares » Wed 6 Jul 2011 06:16

Well, we now know the game is built around the idea of:
  • building decks of units
  • Unlocking units by earning XP in multiplayer

So, that means players will unlock the best units at the end and start with the most common/less powerful units.

So when you think about it, the starting units we'll have will probably be units built in 1950-60 and maybe even taken from WWII ...

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