chriscooke wrote:-No reverse button (I played EE again and man, is it a pain without it).
Tanks automatically reverse over small distances and continue to face the threat with frontal armour, Ive never had any problems with tanks turning tail myself.
If you start to move preemptively a unit won't reverse from a threat, so if your recon spots something over a hill and you want to fall back now rather than when you're getting shot at, your units will turn tail and likely receive ATGMs up the engine.
-I don't know about you but I think ATGMs did nothing but miss in EE unless they were high vet or a TOW or something.
High VET AT infantry usually hit their target, and placed in buildings are formidable. Yes cheaper AT inf won't always hit the target - but as you might expect in a well balanced game, you get what you pay for.
Yes, and I prefer having availability trade offs for higher vets and have even the most basic ATGM actually be worth something, which EE fails to do very well.
-Unlocking system (and don't tell me it's to teach new players, the campaign will never be like multiplayer, the closest I've seen AI get to real people is Very Hard AI playing Conquest).
No single player mode in any game will be like multiplayer, and probably wont be for many many years. The single player campaign is not about learning multiplayer, its about learning game mechanics and having fun with missions, as well as learning about the deck as it unlocks.
Actually spending time to design a comprehensive tutorial would be much more effective to teach new players game mechanics. Plus having a readily available spar option for the newer players to clearly see.
-To be honest, I prefer the newer textures (partially because I own EE on an inferior Macbook while ALB and RD are both on my gaming PC where I can run max graphics).
I agree to some extent the textures are a little lacking and somewhat repetitive in EE. The curvatures are blocky and basically rendered. However I am pleased that they have invested the development budget in gameplay and not graphics.
And that's nice, but it was more of a response to those who said they preferred the simplicity of EE textures.
-Arty still wasn't tweaked (the arty party was sort of fixed in RD, I think it's the best version of arty yet).
Arty is generally lethal if used correctly in EE, especially HE7, and massed it does tend to be the biggest game wrecker. with new players often buying 16 + guns at a time. I find the best solution is to try and impose 4 or 6 gun limit on each player.
Which didn't happen. Arty still wasn't balanced.
-Piss poor unit selection (essentially Mixed everything, you know how it goes).
I'm not quite sure what you refer to, but I personally like the variety and mixed ability of units. As stated in a reply above, the ability to field both recruits and vets from the same unit type offers more depth and options.
I mean there are no self sustaining nations in EE, everything is just Mixed PACT and Mixed NATO, not to mention the fact that they lack many of the units introduced in ALB.
-Tanks seemed to just Ctrl+Alt+Del infantry in woods so easily.
Tanks are almost helpless against infantry in woods, Four times out of five infantry will win in a head to head. Your best hope for tanks v infantry is getting the first shot off wit your tank - otherwise you are in trouble.
Which I find usually happens, tanks seem to get shots off quicker than infantry.
[b]--Horrible city system (honestly, I shouldn't have to fuss over micro of every infantry unit in combat).
Much prefer the micro system to the area based system found in later games. It means you can choose to either lightly or heavily populate each hamlet of buildings, using AT, INF and AA in small groups.
I never said the new system was that great either, though it seems to be a forced gameplay change with the implementation of air support which would make small concentrations prime targets. The old system had no locking power for the buildings so the micro had to be very precise. I would support having smaller city blocks in general, but the block system is so much better than EE's.
--Absolutely horrid armory viewing system.
The viewing system encourages the use of recon for good range of sight and this encourages the proper use of units. As you might expect in real life, tanks have limited view.
I was referring to the UI of the Deck creation, or armory. Recon has been and will always be an integral part of Wargame. As I was saying, the armory has terrible UI.
--Empty APCs and IFVs in the vehicle tab.
Good for taking shots from enemy units while your much more expensive killing units advance behind them to do their work. Also good for clearing infantry.
But it resulted in spam of the things and really didn't help gameplay.