Misfit wrote:Spot on, cant stress that enough. Its not about buying a hard counter and estimating the unit to take acare of everything, but about combined forces.
But why shouldn't heavy tanks have something like a hard counter? Pretty much everything else does. Helicopters get shot down by AA, which gets killed by tanks. Infantry gets killed by tanks in the open (i.e most of the map) and are particularly vulnerably to artillery or flamethrowers even when they're in a forest. Artillery dies to anything that gets close enough to shoot at it, and medium tanks now get eaten alive by heavies in the open (most of the map!). ATGM units can't defend themselves against infantry and tend to be more vulnerable to artillery as well.
What counters heavy tanks? Infantry will kill them in a forest, and choppers will kill them without AA support, but that isn't a weakness particular to heavy tanks because every other vehicle in the game will also be destroyed in those situations, in addition to their other vulnerabilities. It isn't exactly like it's hard to keep tanks covered by AA and away from unscouted forests either. The only other thing is ATGM units, but without heavies of their own working with them I reckon they'd have a 50/50 chance at best. There just isn't any unit that gives heavy tanks much of a problem unless the guy using them does something dumb.
EDIT: I'm not saying that they have
to have a hard counter, but if they don't then they really shouldn't be quite so good against so many other unit types in such a wide variety of situations.