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Game Play

Posted: Mon 6 Feb 2012 07:30
by OWIE66
I have been a war-gamer for many years both PC And board games.
I really like the idea of the Warsaw pact and NATO going at it.
haven't had a change to play any thing like that since Micro armor on a map (Shows how old I am)
Oh and World in conflict. witch was fun but left out many aspect of battle
Any way Just had a few questions maybe I can get some answers before the game come out
with no playable demo so far not sure what to think.

1. Are we going to be able to make use of transport to move man and material into the battle space and make tactical decisions before there all dead.?
2. How to requisition new unit. is it going to be the RTS type were you have to build building and order from them
will there be a set number of troops and you have to get the job done with them?. (classic Warsaw-pact doctrine!)
3. It looks like a very fast paced game, while that is fun I still like to have a battle plane were set objectives that need to be taken assign units and make adjustments on the fly.
4. The Ability to MAKE USE OF SUPPORT UNITS Like Artillery and both fixed wing aircraft and rotary wing aircraft.
tactically Being able to call for Artillery and use it to push or guide enemy armored formations or units into ambushes or mind fields?.
5. Special units Ability like? (Like: Airborne,Air Assault,Rangers,Spetsnaz,unit that can change the tide of battle!!).
6. Will units and formations have unit designation I.E( 2/17 CAV, The 1st (UK) Armored Division things like that or will it be generic units that will not follow from battle to battle gaining experience?)

Well these are just a few question that I have about your upcoming game.

Thank you
Tim O.

Re: Game Play

Posted: Mon 6 Feb 2012 07:48
by sgnl05
OWIE66 wrote:1. Are we going to be able to make use of transport to move man and material into the battle space and make tactical decisions before there all dead.?


Sure. All infantry comes with their own transports, and you will need to use them because the maps are so big. If you wanna walk your infantry they'll take about half an hour to cross the length of the map. I timed it :D

Supply units are used to transport fuel and ammo across the map, and also to repair damaged units (which also costs supply). They come in ground based and aerial (helicopter) flavours.

OWIE66 wrote:2. How to requisition new unit. is it going to be the RTS type were you have to build building and order from them


There is no basebuilding in the game. To get new units you need to control a sector that lets you bring in reinforcements. You'll also need enough points, which are again gained by controlling sectors. To control a sector you need to put a command unit in it. Command units are expensive and pretty vulnerable.

OWIE66 wrote:4. The Ability to MAKE USE OF SUPPORT UNITS Like Artillery and both fixed wing aircraft and rotary wing aircraft.
tactically Being able to call for Artillery and use it to push or guide enemy armored formations or units into ambushes or mind fields?.


There are no fixed wing aircraft in the game, probably because all the units are based off real-world stats, and 12x12 km maps are simply too small for supersonic jets.

Artillery has a semi-realistic range, which means that it covers most of the map. It can blind fire anywhere within range, but it's very inaccurate without a spotter unit providing line of sight.

Helicopters are ingame. They've very powerful but extremely weak to AA. There are no mine fields but you can do ambushes and they're very effective.


OWIE66 wrote:5. Special units Ability like? (Like: Airborne,Air Assault,Rangers,Spetsnaz,unit that can change the tide of battle!!).


Not quite sure what you're asking here. There are some very powerful units in the game (and Spetsnaz are probably one of them) but you call them in with points just like any other unit. But if you want you can buy them with helicopter transports and deploy them anywhere you want (unless they get shot down on the way :lol: )

OWIE66 wrote:6. Will units and formations have unit designation I.E( 2/17 CAV, The 1st (UK) Armored Division things like that or will it be generic units that will not follow from battle to battle gaining experience?)


In singleplayer units gain experience from battle to battle. In multiplayer units gain experience during the course of a battle, but you don't get to keep veteran units after the battle ends. You can buy units with veterancy if you want though.

Hope that helps!

Re: Game Play

Posted: Mon 6 Feb 2012 07:53
by OWIE66
Thank you for responding so quickly.
this look like a title that I'm going to pick up




thank you

Re: Game Play

Posted: Mon 6 Feb 2012 08:01
by solvens
Well, a lot of these points have been discussed in previous topics, but i suppose it's a bit hard for a newcomer to explore six month of archives ^^.

1)Each infantry unit is purchased with a transport vehicle, and considering the scale of the maps it's a good thing

2)You build a "deck" before battle, like a hand of cards, there is a deployment phase and later units arrives from the limits of the map ; no buildings. You get a number of points to purchase those units before battle, and can capture some sectors of the map with a command vehicle to gain a few more points during battle.

3)it's (in my opinion) a slow paced game. the maps are huge and fights are very shorts and intense, so you advance slowly, with caution or you don't last long. But there is hit and run tactics with helicopters too.

4)You can buy and control artillery units like ordinary tanks, and they can normally shoot shells across the whole map (and some of them can also use direct fire against incoming ennemy). No fixed wing aircraft for the moment, but if Eugen doesn't make an extension, I think modders will take care of that. Thank you for not asking about nukes in your post :)

5)Units in woods, towns of hedgerows have a camo bonus, so you can make ambushes, but if your opponent is not an idiot he will use reco units. I had fun once when my engineers with flamethrower ambushed 3 rangers squads on a road. Units doesn't have special abilities (except special forces who hare elite units with reco capacity), it's all about equipment and transport. But when you drop your infantry behing ennemy lines from a Hind to set ambushes and cut the reinforcements, it will change the tide of battle.

7)Some units are from prestigious regiments, like the 2REP or the 4VPZU, and each unit bears (proudly) the name of the squad leader, but otherwise there is no ingame formation except platoon (well, you can make a soviet AA battery acording to the official organisation, but it's not mandatory). In single player, units keeps experience between battles, in multiplayer they gain experience during battle only (or you can buy them high level).

Welcome, and see you soon on the battlefield.

Re: Game Play

Posted: Mon 6 Feb 2012 08:29
by Tac Error
6. Will units and formations have unit designation I.E( 2/17 CAV, The 1st (UK) Armored Division things like that or will it be generic units that will not follow from battle to battle gaining experience?)


Google or search on Youtube for the Gamespot Gameplay Demo to see those, but those AFIAK are only present in the single player campaign.

EDIT: http://www.youtube.com/watch?v=Jq0rpLxhnlc

Check 2:40