DevBlog #10: Set sails!

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Swingfire
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Re: DevBlog #10: Set sails!

Postby Swingfire » Thu 24 Oct 2013 17:57

Please Madmat :P :P :P

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GBNATO
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Re: DevBlog #10: Set sails!

Postby GBNATO » Thu 24 Oct 2013 17:59

Please Madmatt !!

:P :P :P
Spoiler : :
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Last edited by Shifu on Fri 25 Oct 2013 13:29, edited 2 times in total.
Reason: added spoiler to enhance readability
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D-M
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Re: DevBlog #10: Set sails!

Postby D-M » Thu 24 Oct 2013 18:00

So does that mean the UI will be able to handle more than 3 weapons this time ?
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Selkares
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Re: DevBlog #10: Set sails!

Postby Selkares » Thu 24 Oct 2013 18:00

D-M wrote:So does that mean the UI will be able to handle more than 3 weapons this time ?

Was going to ask the same.

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Re: DevBlog #10: Set sails!

Postby Graphic » Thu 24 Oct 2013 18:07

Please MadMat :P :mrgreen: :geek: :ugeek: :twisted: :(

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Re: DevBlog #10: Set sails!

Postby GBNATO » Thu 24 Oct 2013 18:10

I can already see massive battles between the US brown water navy and the NK coastal defense force :lol:

So much cheap crap, it will be magnificent!
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[DAY]Topspin2005
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Re: DevBlog #10: Set sails!

Postby [DAY]Topspin2005 » Thu 24 Oct 2013 18:12

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PLEASE MADMAT 8-)

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Kraxis
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Re: DevBlog #10: Set sails!

Postby Kraxis » Thu 24 Oct 2013 18:13

Less 'Please MadMat' and more confirms.
[EUG]MadMat wrote:MadMat says so many things ... :twisted:

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Re: DevBlog #10: Set sails!

Postby Jawehawk » Thu 24 Oct 2013 18:13

Very good news. Puts the rumors about boats being limited to patrol boats, to rest.

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[EUG]MadMat
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Re: DevBlog #10: Set sails!

Postby [EUG]MadMat » Thu 24 Oct 2013 18:16

Kraxis wrote:Less 'Please MadMat' and more confirms.

There is nothing for me to confirm, I'm just bringing that blog to your attention ... :twisted:

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