
edit: Somethings have changed since I made this, noteably shock recon becoming 10 man, which is great, I might go and edit this thread later once I have played a bit more of the latest version of Wargame, but manyof my points should still be valid!
Recon Re-Jig for DLC3 !
Goals:
1. Rebalance existing Recon units to have a unique role
2. Utilize redundant and ineffective options, particularly Recon vehicles.
3. Balance Recon infantry with Infantry section
4. Make more effective use of 5 Card Deck System
We can do this by a very simple re-working of the units that currently exist within the RECON section, primarily the infantry. The best thing is this will require NO new units or models!
White boxes indicate units that would have to be re-worked (stat changes and transports) Red boxes indicate a Special Forces unit moved from Infantry to Recon.
Please note that these were all made a few patches back, so there will be a few new things including recon Tanks, but the principals still work.
*EDIT* Revised recon section full screen concepts, with new Category Examples!
Poland (Direct Action)
UK (Shock Recon)
USSR (Snipers)
ANZAC (Special Recon)
E-Germany (Scouts)
Canada (Snipers)
Czechoslovakia (Special Recon)
USA (Special Recon)
Denmark (Scouts)
Concept Infographics.

Click the images to see HIGH RES new Recon section concept.

There is a very large gap between some of the very useful and combat effective 10 man squads, that cost around 25 points, and the far less effective and suboptimal 5 man, 20 point squads. The un-armoured recon vehicles are also never seen.
Below is my concept of new Recon Categories or Classes, this would be subject to further balancing, as well as tweaks for national flavour. For the purposes of balance, being a spotting 'recon' unit is worth about 5 points extra compared to a regular infantry of comparable combat potency.
The below categories would not all be used in every nation, some nations will have access to some types. the USA would have access to most of these categories for example, whilst the East Germans only 2.
NOTE: Category names are just there for the purposes of discussion, not accuracy.
Suggested Recon Class Catagory Review:
Catagory Name Squad Size, Veterancy, Base Availbilty/Cards, Weaponry, Stealth, Spotting, Suggested Price, Transport Type, Current Example Unit
Direct Action: 10 Man, Elite, 4/2, Assault Rifles/RPG,Very Good, Very Good, 30p, Helo/Hummer, NZSAS/SEALS,
Assault Recon: 10 Man, Shock, 8/2, Assault Rifles/RPG, Very Good, Good, 25p, APC/LAV, Green Jackets
Special Recon: 5 Man, Shock, 8/1, Silenced Carbines/Marksman Rifle, Excellent, Very Good 20p, Little Bird/Armed Jeep, Pruzkumnici
Scouts: 5 Man, Regular, 16/1, Rifles/RPG, Stealth: Good, Exceptional, 15p, Armed Jeep/BTR, Grenzer/Norforce
Snipers: 2 Man, Elite, 4/1, Sniper Rifle or Anti-Material Rifle, Excellent, Exceptional, 30p, Jeep/Little Bird, Jeongchaldae/Recon
The Transports of these units will also be worked over, with all of the ones suggested as new transports losing their spotting ability, with a corresponding drop in price, I feel this is very important as almost none of these units are currently in use in-game because of their high price and high vulnerability, it is a waste of modelled assets. By my count, almost 92 units are redundant in the Recon section.
Each categories role is therefore:

Direct Action: Anti-Infantry, close range, deadly anti-infantry brawlers, with good situational awareness to stay in touch with command, but the best soldiers available, rare.

Assault Recon: All Rounders, primary mission to engage frontline enemy assets and report on enemy activity, access to Armoured APCs

Special Recon: Harrasment, the mid-range, capable of fighting or recon, hard hitting but fragile, with small helicopters for insertions, or small fast vehicles and jeep for raids

Scouts: Observers, no fighting ability, not too hard to spot but equipped with powerful spotting equipment for long range recon.

Snipers: Infiltrators, well armed but vulnerable recon, offensively used for picking off vulnerable strategic assets, CV's, Unprotected SAMS
Now some examples, trying to use in-game assets, as well as new suggested pricing for new transports without their special recon spotting ability in brackets.
(Please note, I mean no bias, and I am no expert on TO&A in Regards to a real units specific role, also if something is wrong or OOTF, don't be nitpicky, let us focus on the overall concept rather then specifics atm.)
US Recon Roster:

Navy SEALS, Direct Action: 30p, AK-47, Hawk MMI, Stoner
M9398 Humvee (5), UH-1N Twin Huey, CH-46 Phrog, UH-60A Blackhawk

Rangers, Assault Recon: 25p, Car-15, Carl Gustav M2, M240
M1025 Minigun/Mk.19 Humvee (15), M151A2 FAV (10), Uh-1H Huey, S-70 Blackhawk

Delta Force, Special Recon: 20p, Silenced M4, M-21 DMR
M1025 Minigun/Mk.19 Humvee (15), MH-6 Little Bird
(A Marine Force Recon unit could utilize LAV's as well as a new unit example)
ANZAC Recon Roster:

Norforce, Scouts: 15p, L1A1 SLR, M72 Law
Rover (5), LRPV Rover (10), LRPV Perentie (15)

SASR, Direct Action: 30p, Aug Para, Carl Gustav, M60E3
ASLAV-S (10), ASLAV-25 (25), S-70 Blackhawk

NZSAS, Special Recon: 20p, L34A1, L96A1
LRPV Rover (10), Bell 206 (20)
E-Germany Recon Roster:

Spezialaufklärer, Assault Recon: 25p, Mpi-KM, RPG-7V, PKM
THS MI-24/25, SPW-40(10)

Grenzer, Scouts: 15p, Mpi-K, RPG-2
AufkFz UAZ KPV (5), AufkFlz UAZ KPV (10), SPW-40A (15)

FJB-40, Direct Action: 25p, Mpi-K, Strela, RPG-7V
SPW40 (10), SPW-70, THS-M8TV, THS-MI-25
A Few other example units:
UK:

Green Jackets, Assault Recon: 25p, L1A1, M72 LAW, L7A1
Saxon, FV103 Spartan (10), Puma
Canada:

Recce, Snipers: 25p, C7, C15 LRSW
ILTIS SCOUT (10), CH-136 (20)
I believe these changes would bring about the use of all those un-armoured recon vehicle units that otherwise clutter up the screen. Whilst leaving the haevily armed and armoured recon units and specialised ones for their decks (Ferret, m11a3 etc, Bradley-Tow etc)
Obviously there is a large potential to add new units and models, but a restructuring like I have proposed would make the most of in-game assets (additional unit card backgrounds would be nice to differentiate the different Recon types for example, but not necessary)
*Edit*
I would further propose that all of the Special Forces in the infantry tab get moved back to the Recon section, this will allow them to access the new catagories of 'Recon Transports' as well as being more fitting. This would also free up both Infantry slots (which people often complain of) and allow people to use the underutilized Recon section (I myself don't often use more than 3 cards, Foot Scout, Helo, Vehicle). This idea might be considered too radical, but I don't think there is any special forces which don't operate or aren't capable of a reconnaissance role at least part of the time.
Please comment and add your suggestions, and if Eugen is listening, I hope they can consider the proposal. The East German Recon section image here, would be an excellent and easily implemented 'Proof of Concept'
Updated with FJB
http://i.imgur.com/0CqNWhM.jpg