Decks specialisations should encourage authentic decks. Because Wargame takes pride in authenticity, it should be implemented to further enhance and develop this selling point of the game.
In WAB, the deck system was near perfect. Units were allocated to each deck based on fairly authentic TO&Es and unit formations, it was not perfect, but it was good enough.
Case in point.
In WAB....
Motorised decks
The Soviet Motorised deck was basically a BTR regiment, an infantry based and often "not so well equipped" unit in both real life and in-game.
T-72s being the most commonly used tanks in the era was actually designed to complement the T-64 and T-80 series of tanks being cheaper to make, it was widely produced for MRRs.
The T-72s, not as good as the T-80 or T-64, but gameplay wise, it did its job and it did it well enough.
In WRD....
The motorised deck get access to basically, NO TANKS.
The current structure of most specialisations is to heavily restrict alot of good units and in turn the authentic combinations that actually assisted. I feel that in the current system, many more people tend to pick generic decks which by itself is so severely limited due to gameplay reasons and also authenticity reasons i.e. myself.
It really pushes Wargame in to the fringes of "arcade RTS" like starcraft where gameplay outright dominates authenticity. If you are in favour of outright domination of authenticity by gameplay, then let me ask, what is the point in playing or making an authentically themed game?
Its working against the game right here.
Its mainly a case for certain defining and significant units left out, overall it is about 70% fine.
Propsed fixes for some.
Spoiler : :
This list is just for some of the more common MBTs we see on the battlefield and I am sure theres many more out there such as erroneous units i.e. Chaparral in USMC.
Point is to illustrate the detrimental effects of the current specialisations and the need for them to become authentic and based on generic TO&Es.