aftokinito wrote: yacoub wrote:
Hopefully we will have a toggle option to disable naval units when hosting a match or a Skirmish, if we want to play the maps with mixed land and water without ships interfering.
I hope there isn't or else no one will host naval battles, which totally ruins the purpose of this game.
Without naval units, we might as well continue playing ALB...
Well, two things:
1 - If that was true and everyone disabled naval units in their matches, it would be a sign that naval still has major problems and isn't viable. In that case it shouldn't be in the game at all. Leaving us with no recourse and a broken game would be about the worst possible outcome. If they at least had the option to disable it, hosts (and singleplayer in skirmish) could disable it until patches arrived that fixed naval balance in this hypothetical scenario.
2 - ALB was great. If RD was simply new nations, new units, new maps, improved UI, and added amphibious capability for appropriate units and thus additional tactical possibilities, it would be fantastic and what a lot of people simply wanted out of RD. The whole naval thing, once it got past the scale of littoral boats and amphibious vehicles is, to be perfectly honest, beyond the appropriate scale for this type of game. Littoral gunboats and amphibious vehicles would be more than enough to create an interesting naval element to the game.
Trying to shoehorn actual blue-water ships into this game is where it jumped the shark at the first attempt, and it's no wonder why they had to remove them and try to come up with a bandaid fix for them to try to make it work. If they didn't and just removed them, since it's already been a large, marketed feature for the product, they would suffer horribly at the hands of idiotic reviewers who wouldn't know why it was inappropriate for a game of this scale to include blue-water naval ships, and would give RD bad reviews it wouldn't actually deserve. If they removed the blue-water ships and stuck to the smaller scale that doesn't require boosting other air and ground units out of balance for the air:ground game in order to try to compete with ships, the game would have been so much easier to balance.
So no, having the option to turn off ships would not be a bad thing. In fact, we're all enjoying playing that right now and some of us would like to be able to retain that ability in skirmish and multiplayer, not only as a failsafe in case the ships ruin the balance and the game, but also just for more diverse multiplayer options. Being able to restrict units is a common feature of high-quality RTS/RTT games going all the way back to at least Total Annihilation if not earlier games. It's a great way to allow for more diverse gameplay and keep people playing the game since they can come up with more creative and diverse scenarios for matches when they have more options available.