On solo campaigns ....

Guggy
General
Posts: 8645
Joined: Thu 17 Nov 2011 02:53
Location: peaceful skeleton realm
Contact:

Re: On solo campaigns ....

Postby Guggy » Mon 14 Apr 2014 23:04

Best way to play the campaigns are with 2x starting points, 2x scaling of Initiative, and 2x points to break enemy morale IMO :twisted:

User avatar
Kraxis
Major-General
Posts: 3909
Joined: Wed 10 Jul 2013 11:56
Contact:

Re: On solo campaigns ....

Postby Kraxis » Mon 14 Apr 2014 23:08

Guggy wrote:Best way to play the campaigns are with 2x starting points, 2x scaling of Initiative, and 2x points to break enemy morale IMO :twisted:

Tell what to change so I can tweak it myself!

Of course I have to admit that I gave up on it in September or so. Didn't really go looking for new mods after that. So any mods doing that?
[EUG]MadMat wrote:MadMat says so many things ... :twisted:

MauiHawk
Specialist
Posts: 15
Joined: Wed 19 Mar 2014 19:36
Contact:

Re: On solo campaigns ....

Postby MauiHawk » Mon 14 Apr 2014 23:52

Kraxis wrote:A lot of us got burned on the initial campaigns. They were quite sluggish and had a tendency to devolve into platoonsized fights (500 points start with 500 points kill limit). It was not fun.

When the campaigns were fixed, or should we say improved, they were quite a bit of fun. However they were extremely repetitive, which is sort of ironic given the almost complete lack of scripting. And rather than pushing you per battle, as in 'you have to achieve a win' they put the pressure on you to achieve larger and larger victories. Suffering even a limited victory could derail campaign.
Fitting for the historical setting, but not amusing in gameplay, as it resulted a sort of 'shooting gallery' experience, rather than a challenging fight.

It is sort of telling that the best battles in the ALB campaigns I experienced were battles that resulted in failed campaigns. When presented with a functional tactical challenge, the campaigns were mostly over. That's directly bad in my mind. I want to be challenged (and I don't necessarily mean defeated), it is not fun to have to trample all over the enemy in order to win, because that's a false challenge.
I hope my point is not misunderstood.


I understand your point. And once I got good enough to win on the hardest level, I do agree with the repetitiveness issue to a degree. Still, at least there was replayability there. Is there going to be any with the RD campaigns? Or once you complete one, will you be done with it? (as it typically the case in single player games with scripted campaigns).

Also, not sure I'm fond of the idea of situations where "I have to achieve a win" such as in linear games where you have to keep repeating a level until you do what you "have" to do. I thought the concept of awarding point values to capital cities and strategic value to ports and airports were effective in adding importance to particular ALB battles. Like anything, I think there was improvement to be made, but not sure the issues here justified abandoning "open" campaigns completely.

In general, I like campaigns where there is a clearly defined victory condition, a clearly defined set of rules to achieve those conditions, but few restrictions on how you get there (think Civilization or the Total War series... or even Chess for that matter). It seems to me rather than resorting to scripts RD could have (or still could?) offer randomized map configurations and starting conditions.

Obviously, I'll wait to play the campaigns before passing judgment. But even if I do like them, I can't see how it would hurt to have a couple "open" ALB-style campaigns available.

Guggy
General
Posts: 8645
Joined: Thu 17 Nov 2011 02:53
Location: peaceful skeleton realm
Contact:

Re: On solo campaigns ....

Postby Guggy » Mon 14 Apr 2014 23:56

Kraxis wrote:
Guggy wrote:Best way to play the campaigns are with 2x starting points, 2x scaling of Initiative, and 2x points to break enemy morale IMO :twisted:

Tell what to change so I can tweak it myself!

Of course I have to admit that I gave up on it in September or so. Didn't really go looking for new mods after that. So any mods doing that?


PM me and I'll give ya a full walkthrough :)

Zergface
Corporal
Posts: 20
Joined: Thu 6 Feb 2014 23:17
Contact:

Re: On solo campaigns ....

Postby Zergface » Tue 15 Apr 2014 00:02

So are these going to be single-player only? Some of the best times I had with the ALB campaigns were figuring it out with friends and helping them conquer Scandinavia.

User avatar
Kraxis
Major-General
Posts: 3909
Joined: Wed 10 Jul 2013 11:56
Contact:

Re: On solo campaigns ....

Postby Kraxis » Tue 15 Apr 2014 00:12

MauiHawk wrote:Also, not sure I'm fond of the idea of situations where "I have to achieve a win" such as in linear games where you have to keep repeating a level until you do what you "have" to do.

I'll just respond to this as it was a misunderstanding.

It is the bar, not the must do. I much prefer to fight battles where surviving (or winning in any sort) is the goal, rather than battles where the goal is to ROFLstomp the enemy in order to able to progress.
The campaigns were dysfunctional in that sense. The tactical battles were as good as could be expected form the setup, but the campaigns meant that you had to avoid fighting as much as possible and when you did fight you had to make sure to crush the enemy completely in order for the campaign to not stall.

In other words, there was not really much freedom to fighting gruelling battles that put a lot of pressure on you because time was of the essence all the time. A correct war setting, but not something I consider good for a game.
[EUG]MadMat wrote:MadMat says so many things ... :twisted:

Kovlovsky
Captain
Posts: 1547
Joined: Sat 25 Feb 2012 07:18
Location: Québec
Contact:

Re: On solo campaigns ....

Postby Kovlovsky » Tue 15 Apr 2014 06:34

I'm really disappointed that we won't be able to play North Korea at all. I was looking foward to have to counter superior technology with superior tactics and special forces. The two korean campaigns will be played as the US and South Korea as always. How boring ... Sorry, but I'm very sad.
Image
Courtesy of Graphic

arghgar
Specialist
Posts: 11
Joined: Wed 18 Jan 2012 01:27
Contact:

Re: On solo campaigns ....

Postby arghgar » Tue 15 Apr 2014 06:53

Kovlovsky wrote:I'm really disappointed that we won't be able to play North Korea at all. I was looking foward to have to counter superior technology with superior tactics and special forces. The two korean campaigns will be played as the US and South Korea as always. How boring ... Sorry, but I'm very sad.


well you won't get to play as strictly Korea but when accessing files for RD under the ZZ_WIN.dat in WARGAME file 24000007 you can find this description:

Scenario balance favors XX.

\REDFOR nation(s) involved :

USSR


OPFOR nation(s) involved :

CHINA

NORTH KOREA


2 hashes later this comes up:

Play as CHINA

Objective(s):
Seize Vladivostok in less than XX turns.


I have also seen pictures with north Korean unit things as being part of the reinforcements(or at least looking like it). So you may not be playing north Korea in Korea but you will hopefully get to play with them in china/Vladivostok area. Hopefully if the campaigns succeed Eugen will support the single player more with new campaigns that deal with other factions more intimately.

Spoiler : :
the two unit main tabs are called "NK marines" and "Ryu-gyoeng-su task force"

Guggy
General
Posts: 8645
Joined: Thu 17 Nov 2011 02:53
Location: peaceful skeleton realm
Contact:

Re: On solo campaigns ....

Postby Guggy » Tue 15 Apr 2014 07:18

Yep, confirming you have NK options available in the Bear vs Dragon campaign :) A damn lot of them too! But the majority rely on you capturing the port so that they can be brought in.

You'll even get a few aircraft and Naval squadrons :)

User avatar
TheCommunist
Private
Posts: 1
Joined: Tue 15 Apr 2014 07:24
Contact:

Re: On solo campaigns ....

Postby TheCommunist » Tue 15 Apr 2014 07:30

The Campaign is very innovative and much more immerse and involving. I look forward to playing it and love the ideas the Eugen teams have been developing. Now this is how PC games are suppose to be made :)
Last edited by BTR on Tue 15 Apr 2014 07:45, edited 1 time in total.
Reason: Please use regular styling.
Magnificence
^
above me is glory, every eye will awe
and praise every knee will bow, in righteousness
and every tongue speak, everlasting fountain of divinity
for the majesty of the Begotten One
Amen.

Return to “Wargame : Red Dragon”

Who is online

Users browsing this forum: Bing [Bot] and 33 guests