Experiences on dedicated servers / other settings

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Mitchverr
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Re: Experiences on dedicated servers / other settings

Postby Mitchverr » Sun 27 Apr 2014 00:15

Love 10v10 asgard, however i would love it if it forced national decks over coalitions on at least 1 or 2 for conquest, maybe even force specialisations.

See if the gameplay improves or no.
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bestboy
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Re: Experiences on dedicated servers / other settings

Postby bestboy » Sun 27 Apr 2014 01:40

[DAY]Topspin2005 wrote:@bestboy: So you like dedicated servers or not? :? :mrgreen:

Well, in general I like dedicated servers because they provide better stability and performance.
However, I don't really like the configurations on most of the dedicated servers we currently have. The gameplay they offer is too different from what I'm used to from 3vs3 and 4vs4 games of the p2p lobbies.
For the low point servers that's totally ok. That's actually their USP and why they are cool. They create a whole new game and offer an interesting alternative to the regular gameplay. But for the rest of the dedicated server configurations I don't really care much. What they offer in terms of gameplay is not my cup of tea. IMHO the 10vs10 servers are just spam and the extended player servers on regular maps feel too crowded with default income settings.

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Re: Experiences on dedicated servers / other settings

Postby [DAY]Topspin2005 » Sun 27 Apr 2014 08:54

bestboy wrote:
[DAY]Topspin2005 wrote:@bestboy: So you like dedicated servers or not? :? :mrgreen:

Well, in general I like dedicated servers because they provide better stability and performance.
However, I don't really like the configurations on most of the dedicated servers we currently have. The gameplay they offer is too different from what I'm used to from 3vs3 and 4vs4 games of the p2p lobbies.
For the low point servers that's totally ok. That's actually their USP and why they are cool. They create a whole new game and offer an interesting alternative to the regular gameplay. But for the rest of the dedicated server configurations I don't really care much. What they offer in terms of gameplay is not my cup of tea. IMHO the 10vs10 servers are just spam and the extended player servers on regular maps feel too crowded with default income settings.


Than really check out our 5v5 and 6v6 server. They are with normal settings ;)

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Re: Experiences on dedicated servers / other settings

Postby Zoring » Sun 27 Apr 2014 09:25

Could dedicated servers or wargame in general be set up for themed battles? Say with historical battlegroups that people are given?
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Re: Experiences on dedicated servers / other settings

Postby bin.zwieda » Sun 27 Apr 2014 11:04

bestboy wrote:
Zoring wrote:What are the advantages of dedicated servers in Wargame over random matches?


Well there are technical benefits as in
  • dedicated servers have better connection to the internet than players with their cable or DSL. They have lower latencies, more bandwidth and better peering. All those things are essential to provide good pings to a wide variety of players.
  • dedicated servers are specialized to host the game session, are in charge of the world clock all players rely on and are dedicated to coordinate the world updates between the players. In peer-to-peer games these tasks have to be managed by the players and/or the host. Outsourcing these tasks to a dedicated server frees the player's machine up to do what they are meant to do: display the game as smooth as possible.
  • a dedicated server host is more stable and more reliable than a player host. It runs on hardened hard- and software, is located in a data center specifically designed for high availability with managed and redundant infrastructure.
    In contrast to that there are plenty of potential hazards on a player host. I'm just going to name a few profane examples: wifi breakdowns, room mates starting to leech pr0n, power outages, crashes due to software or hardware problems, scheduled connection resets, broken routers and modems, disconnects due to bugs in the game itself, ISP ... the list is endless, but in general home environments are considered unreliable.
But there are also non-technical benefits of dedicated servers. It is not unusual to see regular guests of a nice server to evolve into strongly bound sub communities. That would actually be a great thing for new players.


nice text.
could be coming right out of a marketing division of a commercial counterstrike server-farm.

it´s just, it has not so much to do with dedicated wargame servers.

in wargame (ALB or RD), most dedicated servers are located at users homes.
so, they have the same more or less good internet connection to the world, as if hosting a p2p 1v1 - 4v4 match.
also, many are not running on dedicated sci-fy hardware, but on the same rig, people are playing the game themselves.

wargame servers don´t have to "compute" much, they basically send info to all connected players, where people are moving their units. the real "computing" is done on each and every connected player´s pc.

when playing on official servers, these "movement info" is sent from each one to paris (= where the official servers are) and then to each other player.

the further one is away from paris, the more laggy it may become.
so, if players from the moon could join a server located on the moon, they will have a much better ping and net-performance, than connecting to a paris server.
"the closer the server and players joining are together, the better"

so: the real reasons, why to have/join/play a wargame dedicated server:

- have a bigger choice of game-settings (like number of players, gamelenght, start-cash, ...)

- play on a server, possibly being very close to your location, to avoid possible lags

if the server is located too far away from you location, or if it runs on hardware, or if the host has a weak internet connection, the server may be able to run smaller games, but changing it to larger ones (like more players) may kill the performance all of a sudden.

thats all of the "secret" behind our dedicated servers.
the more people with decent pcs and decent internet-connections run their own server, the better.

but to avoid crowding the server lobby with tons of empty servers, maybe admins should watch, how often their servers are played on, and maybe just start them, if they wanna play on them themselves...
Last edited by OpusTheFowl on Sun 27 Apr 2014 17:26, edited 3 times in total.
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Re: Experiences on dedicated servers / other settings

Postby bin.zwieda » Sun 27 Apr 2014 11:06

Zoring wrote:Could dedicated servers or wargame in general be set up for themed battles? Say with historical battlegroups that people are given?


nope

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Re: Experiences on dedicated servers / other settings

Postby bestboy » Sun 27 Apr 2014 12:31

bin.zwieda wrote:
bestboy wrote:
Zoring wrote:What are the advantages of dedicated servers in Wargame over random matches?


Well there are technical benefits as in
  • dedicated servers have better connection to the internet than players with their cable or DSL. They have lower latencies, more bandwidth and better peering. All those things are essential to provide good pings to a wide variety of players.
  • dedicated servers are specialized to host the game session, are in charge of the world clock all players rely on and are dedicated to coordinate the world updates between the players. In peer-to-peer games these tasks have to be managed by the players and/or the host. Outsourcing these tasks to a dedicated server frees the player's machine up to do what they are meant to do: display the game as smooth as possible.
  • a dedicated server host is more stable and more reliable than a player host. It runs on hardened hard- and software, is located in a data center specifically designed for high availability with managed and redundant infrastructure.
    In contrast to that there are plenty of potential hazards on a player host. I'm just going to name a few profane examples: wifi breakdowns, room mates starting to leech pr0n, power outages, crashes due to software or hardware problems, scheduled connection resets, broken routers and modems, disconnects due to bugs in the game itself, ISP ... the list is endless, but in general home environments are considered unreliable.
But there are also non-technical benefits of dedicated servers. It is not unusual to see regular guests of a nice server to evolve into strongly bound sub communities. That would actually be a great thing for new players.


nice text.
could be coming right out of a marketing division of a commercial counterstrike server-farm.

Thx, I take that as a compliment. I have no affiliation with game hosting and this was by no means a sales pitch. :mrgreen:

bin.zwieda wrote:it´s just, it has not so much to do with dedicated wargame servers.

in wargame (ALB or RD), most dedicated servers are located at users homes.
so, they have the same more or less good internet connection to the world, as if hosting a p2p 1v1 - 4v4 match.
also, many are not running on dedicated sci-fy hardware, but on the same rig, people are playing the game themselves.

If this is really the case, then this would void all technical benefits a dedicated server could bring to the table. As Eugene asks for a static IP address as a requirement to connect 3rd party servers with their heartbeat server, I simply assumed that most of the dedicated servers were actually properly hosted...

bin.zwieda wrote:the more people with decent pcs and decent internet-connections run their own server, the better.

I'm sorry, but I have to disagree. We really should refrain from introducing wobbly home servers as another source of potential player drops. We already have enough leavers in the games due to non-technical reasons...

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Re: Experiences on dedicated servers / other settings

Postby aftokinito » Sun 27 Apr 2014 13:06

I'm currently running 6vs6 full naval on two of my 5 dedicated servers and I have really no idea what to host on the other three servers that people might like.
From my own experience, it looks like people only care about dedicated servers for 10vs10 or start points that are not usually available...

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Re: Experiences on dedicated servers / other settings

Postby bestboy » Sun 27 Apr 2014 13:59

BTW: while trying to get a game on a 3rd party server going, I discovered a sorting issue in the game browser that may prevent players from finding games on 3rd party servers to begin with.

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Re: Experiences on dedicated servers / other settings

Postby [DAY]Topspin2005 » Mon 28 Apr 2014 08:33

We will change the settings from the 3v3 server. It will be soon a 5v5 server on the map "Tough Jungle" ;)

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