Get rid of Fuel

Nerdfish
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Re: Get rid of Fuel

Postby Nerdfish » Sun 4 May 2014 02:16

while on the topic, I'd like to ask fuel to be added to infantry as well as "endurance".
unlike fuel it slowly regenerate on its own. So infantry out of fuel can still walk around slowly.
Of course bringing a supply truck will allow them to run all over the place again until they get tired. :lol:
(Yes, all those SAS will be able to run another 40KM after a bottle of water. but at least it's more realistic than them running any distance.)

Kapetan Balvan
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Re: Get rid of Fuel

Postby Kapetan Balvan » Sun 4 May 2014 02:21

If anyone was ever near any army, first things he would notice, would be trucks, supplies...
Whole supply system is terrible to begin with, there is not enough supply trucks per card, so if you ever played 1-2h long game, you'll have a lot vehicles without fuel/ammunition. (Low supplies are probably response for artillery , but they should solve it differently)
Only units that got unlimited resupply are airplanes (which is funny how those supplies are most expensive).
I believe that both autonomy and total supplies should be increased.

by Niscimble » Sun 4 May 2014 00:24

If realism is your goal, you're looking in the wrong place. This entire game is an abstraction of reality, thus allowing it to be balanced for... wait for it.... gameplay reasons. We ALL agree that some of the units in this game have insanely low autonomy for no reason, but to say that fuel shouldn't be in the game at all because of this? That's just your opinion.

Couldn't agree more.

by Trcky » Sat 3 May 2014 23:07
Well i like having fuel in the game so it's all good, i think you should find a different game to play because fuel is not going to be removed because you can't be bothered to micro your supply. This is one of the few games which have this mechanic and i think it makes the game a lot more interesting.

Damn lazy players who just want to spam shit loads of units and call that fun.....Meh

I always hated micromanagement in games. If I wanted to click like hell, I would play Starcraft.
Don't be a douchebag, what do you care if someone is playing lazy.
Playing games is for fun, not to impress you.

SmashinBob
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Re: Get rid of Fuel

Postby SmashinBob » Sun 4 May 2014 02:30

Fuel and supplies are a major issue in no time limit games

I think Fobs should have a slight regeneration, so you could still refuel your tanks and vehicles, but not enough regeneration to endlessly spam artillery...

This should be added, even if as an option...

Also since WW2 its not uncommon to use planes to resupply ground units. They would drop the needed supplies with a parachute.

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hansbroger
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Re: Get rid of Fuel

Postby hansbroger » Sun 4 May 2014 02:42

the huanglong wrote:You're assuming the units arrived on the battle field under something else's power. Anyway, I'd rather just see fuel burn at half to two thirds the speed. I find it interesting.


Most tanks come to the battle zone on trains or trailers, sometimes delivered to distances actually rather close to the front lines. Saves wear on the treads that may wear out in 300km in some cases/the possibility of the tank being disabled by a mine during the road march itself.
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Projectnordic in game! will likely see you on pact/red dragons/french!
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Apocalypse31
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Re: Get rid of Fuel

Postby Apocalypse31 » Sun 4 May 2014 03:25

Having operated many of Wargame's US vehicles in real life, I can tell you that fuel consumption in Wargame is entirely UNREALISTIC and it's something I've been saying since European Escalation.

Many of Wargame's real life vehicles can literally drive all day without requiring fuel. In some cases, your vehicle don't even get from their spawn points to their forward edge of the battle. It's unrealistic, and un-enjoyable. It adds nothing to the logistics aspect of the game either.

Without completely getting rid of fuel, I'd say that there needs to be, at least, a 4x decrease in fuel consumption per vehicle.
RLTW

Bryan
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Re: Get rid of Fuel

Postby Bryan » Sun 4 May 2014 03:39

hansbroger wrote:
the huanglong wrote:You're assuming the units arrived on the battle field under something else's power. Anyway, I'd rather just see fuel burn at half to two thirds the speed. I find it interesting.


Most tanks come to the battle zone on trains or trailers, sometimes delivered to distances actually rather close to the front lines. Saves wear on the treads that may wear out in 300km in some cases/the possibility of the tank being disabled by a mine during the road march itself.
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Not really......in some instances yes....true.

But generally it is done because:
A) track pads are expensive ($50 per piece the size of a small mousepad!)
B) road damage
C) Speed(trucks carrying tanks are faster on the road than tanks themselves, but loading them is a different story......)

All associated with long haul journeys like across multiple countries, from the strategic rear areas to the front etc.

In WW3 it is expected that the tanks in Germany would be driven from the barracks and auto sheds to the RV point or fighting positions.

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Re: Get rid of Fuel

Postby Leyline » Sun 4 May 2014 03:45

Rebalance autonomy and consumption? yes. Removing it? fck no.

Players having to sto pand refuel for a few seconds is a nice soft limit for those snowballign offenses.



And you bought several hundred points of tansk but did not bring at least oen fue ltruck to the party to reful a bit short of the frontlines? wut?

McMacky
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Re: Get rid of Fuel

Postby McMacky » Sun 4 May 2014 03:49

Especially if those snowballing offenses involve large waves of cheap units attack moving across the map.

Random
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Re: Get rid of Fuel

Postby Random » Sun 4 May 2014 04:16

pedro0930 wrote:Get rid of Fuel


pedro0930 wrote:Let's stop pretending this is a good idea.


You took the words right out of my mouth there, mate.

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Shrike
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Re: Get rid of Fuel

Postby Shrike » Sun 4 May 2014 04:40

Autonomy should be slightly increased. I can't picture Cold Tanks having the fuel mileage of some Pre-World War 2 tanks.

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