Epic Expansion Pack/New game... "Wargame: Deep Battle"

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orcbuster
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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby orcbuster » Tue 20 Jan 2015 20:09

Reason they can't return is that they can't use the EE or ALB map assets in RD. They'd have to make new tilesets and map assets from scratch.
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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby jmpveg22 » Wed 21 Jan 2015 20:42

orcbuster wrote:Reason they can't return is that they can't use the EE or ALB map assets in RD. They'd have to make new tilesets and map assets from scratch.


I would pay for them to do that if i had to... i'm sure others would too. A $20 DLC would probably cover it in terms of expenses. But "CnC" errr i mean "AoA" is the end-all priority nowadays... :(

Oh well... maybe in a couple years Eugen will come to their senses.

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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby Nerdfish » Fri 23 Jan 2015 02:43

Random idea, wouldn't hurt to post:
Assault mode: the Attacking team play conquest, and the defending team plays destruction. Since Destruction and Conquest players will not play the other mode, there could be a mode where they play each other - in their own mode.
The defending team need to wreck the attacking forces without losing too much territory, so their opponent doesn't win first. the attacking team need to gain territory efficiently or their opponent wins first.
Everyone's happy, or everyone's unhappy. :mrgreen:

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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby jmpveg22 » Fri 23 Jan 2015 02:47

Nerdfish wrote:Random idea, wouldn't hurt to post:
Assault mode: the Attacking team play conquest, and the defending team plays destruction. Since Destruction and Conquest players will not play the other mode, there could be a mode where they play each other - in their own mode.
The defending team need to wreck the attacking forces without losing too much territory, so their opponent doesn't win first. the attacking team need to gain territory efficiently or their opponent wins first.
Everyone's happy, or everyone's unhappy. :mrgreen:


You seem to have a fetish for game modes... perhaps you should start a topic on the matter. :)

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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby Nerdfish » Fri 23 Jan 2015 03:51

jmpveg22 wrote:
Nerdfish wrote:Random idea, wouldn't hurt to post:
Assault mode: the Attacking team play conquest, and the defending team plays destruction. Since Destruction and Conquest players will not play the other mode, there could be a mode where they play each other - in their own mode.
The defending team need to wreck the attacking forces without losing too much territory, so their opponent doesn't win first. the attacking team need to gain territory efficiently or their opponent wins first.
Everyone's happy, or everyone's unhappy. :mrgreen:


You seem to have a fetish for game modes... perhaps you should start a topic on the matter. :)


Done.

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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby jmpveg22 » Sun 22 Feb 2015 21:24

**Edit**

Added:

-Larger Maps, 40km x 40km to 50km-50km would be ideal
-Deck building Goal should be to create your own Regiment (as in Multi-player 4 Regiment per a team pretty much equals 1 division) of troops/units/aircraft when making a deck... maybe shifting deck system to a "Regiment pts" system.
*Under such a system Infantry squads cost the least Regiment pts (depending on their accompanying IFV, Helo, or APC), Tanks cost more Regiment pts to equip (depending to how advanced they are), Most Support systems and Gunship helos cost double the amount of Tanks, and Logistical Units Cost a Huge ungodly amount of pts.
*The idea is you gain more availability to platforms... but at a cost of making your Regiment more susceptible to counters. Meaning 2 guys with specialized regiments that work together in concert are also far more powerful than 2 guys with "jack of all trade" regiments. Encourages teamwork.
EG : if you equipped your regiment with 16 T-80U, 32 BMP-3s with infantry, and accompanying Recon Units... you probably used a hell of a lot of pts and are a sitting duck when it comes to countering aircraft/Helos, or providing artillery support. Inversely if you have a Regiment made up of a lot of SAM's, Radar Units, and artillery... you lack the ability to really reach out and engage in normal ground ops (and are a sitting duck to a tank or infantry assault).

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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby bobjoeharris » Sun 22 Feb 2015 22:20

as long as there is no support decks :roll:
I am [LCol] 'Harris' In ALB and RD, and 'Lt Col. Harris; in EE
bobjoeharris wrote:fighting for dry, colorless landscapes with boring grey houses, as dry napalm is dropped to further dry up the land, all while the silent ships watch from the silent sea :(

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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby jmpveg22 » Sun 22 Feb 2015 22:30

bobjoeharris wrote:as long as there is no support decks :roll:


The Way i see it:
Your Regiment is allocated 50pts and 10pts specifically for Aircraft
-Infantry cards cost 1-3 Regiment pts (High end infantry and vehicles cost more than low end)
-Tank cards cost 3-6 Regiment pts (high end tanks cost more pts than low end tanks)
-Helo and Support Cards cost 6-12pts (Helo's are on the cheaper end of the scale... high end equipment costs more)
-Logistical Cards cost 8-16pts (Command Units and Radars cost A LOT... Supply cost on the lower end)
-Aircraft cost anywhere from 1-4 regiment pts (super advanced ASF and obviously cost 4 pts)

So if you think about it:
*4 cards of 4 T-80Us or 4 M1A1s... already cost you 20-24pts (and you only have 16 of them)
*2 Cards of 2 SMERCH or ATCAMS already cost you 24 pts (and you only have 4 of them)
*3 Cards of supply already cost you 24 pts (making your supply routes and vehicles a premium asset and discouraging a reliance on supply sucking arty).
This is a great way to reduce Arty and MLRS Spam... and encourage team work. Ppl would naturally make "Supply and command Regiments", "Anti-Air regiments", "Artillery Support Regiments", "Tank Regiments", "Mechanized Assault regiments", etc etc etc. Couple this with a lobby system where you have a team chat window where ppl can plan what regiments are going to be on the team (as you wouldn't want 4 armor specific regiments going up against another team alone without adequate anti-air cover) and the game would be awesome.

Support Decks (especially notably ones geared towards arty) would be highly limited and a drain on supply, plus be sitting ducks most of time. I mean if you wanted to equip a regiment with 4 Smerches, you also need the supply and a command unit to accompany it. Meaning you already used most if not all of your 50 pts (not a smart regiment hoice as you are limited to only doing one thing and are a sitting duck).

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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby Nerdfish » Mon 23 Feb 2015 00:30

On the matter of non-aligned factions.
FRG Coalition (East / West Germany) and China should be considered nonaligned for the purpose of multiplayer and could take either side.

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Re: Epic Expansion Pack/New game... "Wargame: Deep Battle"

Postby Nerdfish » Mon 23 Feb 2015 00:33

jmpveg22 wrote:
bobjoeharris wrote:as long as there is no support decks :roll:


The Way i see it:
Your Regiment is allocated 50pts and 10pts specifically for Aircraft
-Infantry cards cost 1-3 Regiment pts (High end infantry and vehicles cost more than low end)
-Tank cards cost 3-6 Regiment pts (high end tanks cost more pts than low end tanks)
-Helo and Support Cards cost 6-12pts (Helo's are on the cheaper end of the scale... high end equipment costs more)
-Logistical Cards cost 8-16pts (Command Units and Radars cost A LOT... Supply cost on the lower end)
-Aircraft cost anywhere from 1-4 regiment pts (super advanced ASF and obviously cost 4 pts)


Aircraft should have a huge activation cost if SAM have a huge activation cost.
Otherwise the only counter to aircraft is aircraft and this leads to very twitchy matches.

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