Another hidden bonus to elite veterancy

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Vasily Krysov
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Another hidden bonus to elite veterancy

Postby Vasily Krysov » Wed 7 May 2014 19:35

So much has been made of SPETS OP, PLZ NERF.
or
SAS ONE SHOT MY HIND PLZ NERF.
OR
STINGER-C ONE SHOT MY JET, PLZ NERF.

I'm going to show you now that it isn't those units that are broken, or that their weapons are particularly to blame. In fact, the culprit can be seen right here:
Image

This is the Module that describes the effect of the various experience levels. I've highlighted the perp.

"Infanterie_Coef_Dommages" does exactly what it sounds like: any infantry unit will get a bonus damage modifier to all of their weapons. Assault rifles, MG, ATGM, MANPADS, RPG and yes, the dreaded RPO.

Elite: 1.4
Veteran: 1.3
Hardened: 1.2
Trained: 1.1
Rookie: 1.0

To which I use an example:

RPO = HE4, thus:
1.4*4 = 5.6 (6)
1.3*4 = 5.2
1.2*4 = 4.8
1.1*4 = 4.4

And is conclusively shown in game with this replay:
https://www.dropbox.com/s/eerix26czdhk2 ... argamerpl2

So back when RPO was UNSTOPPABLE KILLER PLZ NERF it did 8.4HE damage in game with Elite Spetsnaz. This is also why people have been reporting why SAS do more damage than they should with their Stingers. It's also probably contributing to why ATGM teams are nuking all the tanks. it is yet another hidden stat, which will be wielded by the knowledgeable to crush the ignorant. Yet another reason why Line infantry will be stomped under the boot of Elite Forces forever.

We welcome change and openness; for we believe that balance and game play go together, that the advance of Wargame can only strengthen the cause of having fun. There is one sign that Eugen can make that would be unmistakable, that would advance dramatically the cause of open game-play mechanics and accessibility.
So Eugen, to you I say: Tear Down this Game Mechanic!
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Last edited by Vasily Krysov on Thu 8 May 2014 18:40, edited 4 times in total.

ShanRevan
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Re: Why the RPO nerf does not make sense.

Postby ShanRevan » Wed 7 May 2014 19:37

Oh boy, I can't wait to see the response that title provokes.
edit: Probably for the best that changed

Nonetheless, this is a pretty important piece of undocumented information.
Last edited by ShanRevan on Wed 7 May 2014 19:55, edited 1 time in total.

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I WUB PUGS
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Re: Why the RPO nerf does not make sense.

Postby I WUB PUGS » Wed 7 May 2014 19:39

Still can get what? 14 Elite SAS?

Support them with SBS and Royal Marines and really, wtf is the point of even playing when you can dominate so cheaply.

No reason to go after Spetz or really any REDFOR super infantry in this current meta. NATO players are just too entranced by their gobs of Elite SF infantry to bring along their own napalmers.
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SovietComrade
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Re: Why the RPO nerf does not make sense.

Postby SovietComrade » Wed 7 May 2014 19:40

I'm seriously starting to wonder why this game has so many hidden stats. Would showing us the actual game calculations and data hurt the player base in anyway? Certainly not!
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hhhmmm
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Re: Why the RPO nerf does not make sense.

Postby hhhmmm » Wed 7 May 2014 19:41

The more I learn about the game, the more I realise that every single stat in the armory is misleading.

Nice way to mess with newbies (sadly this should not be a goal). It's not like an armory of 800+ units is confusing enough to begin with
Last edited by hhhmmm on Wed 7 May 2014 19:42, edited 1 time in total.

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Hartmann
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Re: Why the RPO nerf does not make sense.

Postby Hartmann » Wed 7 May 2014 19:41

Not really sure how the conclusion reflects on the RPO nerf at all. Instagibbing squads wasn't good gameplay, it got nerfed. Spets are still the best SF behind LiJian.

I suppose putting it in the title gets attention alright though.

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Vasily Krysov
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Re: Why the RPO nerf does not make sense.

Postby Vasily Krysov » Wed 7 May 2014 19:42

I WUB PUGS wrote:Still can get what? 14 Elite SAS?

Support them with SBS and Royal Marines and really, wtf is the point of even playing when you can dominate so cheaply.

No reason to go after Spetz or really any REDFOR super infantry in this current meta. NATO players are just too entranced by their gobs of Elite SF infantry to bring along their own napalmers.


The Point I am saying comrade, that is is yet another gameplay factor that nobody knew about that was causing SF to be far better than everyone else. Know those spreadsheets me and Shan made? Multiply all the numbers by 1.4 for SF at elite. It gets crazy I can tell you that :lol:

Hartmann wrote:Not really sure how the conclusion reflects on the RPO nerf at all. Instagibbing squads wasn't good gameplay, it got nerfed. Spets are still the best SF behind LiJian.

I suppose putting it in the title gets attention alright though.


The point was that the instagibbing is from this multiplier, not the HE6 ;)

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Firestarter
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Re: Why the RPO nerf does not make sense.

Postby Firestarter » Wed 7 May 2014 19:42

Why would veterancy increase damage to begin with?
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raventhefuhrer
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Re: Another hidden bonus to elite infantry

Postby raventhefuhrer » Wed 7 May 2014 19:46

:o

Well, this explains a lot... I agree, this mechanic needs to go and go now.
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Re: Why the RPO nerf does not make sense.

Postby hhhmmm » Wed 7 May 2014 19:47

FirestarterMKD wrote:Why would veterancy increase damage to begin with?


It's an undocumented "fix" to make veterancy better? On a realism scale it might make sense though. For gameplay, hidden stats are just a secret advantage to those who are already playing a lot. (On a sale perspective I am baffled)

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