Gopblin wrote:Personally, I'm against the balancing the game on the very highest level of play.
That's because to me, game's primary purpose is provide entertainment for thousands of players, not a competitive sport for a couple dozen.
Heck, even in real competitive sports, the rules are made so that non-superhumans are able to play and train.
None of this means I don't think Redfor is UP. It pretty clearly is, in most unit categories anyway, even posters like LoneRifle admitted as much.
It's just that I think the conversation should be focused on the "pub play" issues, like the huge arty disparity, the inferiority of top tanks, and underwhelming/less cost-effective infantry, rather than "ranked" issues such as "unit X costs 5 pts more than Y, which leads to an insurmountable disadvantage of 50 points when using the ten times optimized start on Z map".
Those ARE ranked balance issues though...
Also, Competitive sports are balanced around the highest levels of game play because the best players know how to utilize any unit to its maximum potential. Is that not preferable to balancing the game around players with limited game knowledge? I would hope the advantages of the former are obvious.