Re: [Revived Suggestion] Plane Altitude
Posted: Sun 1 Jun 2014 22:52
towedarray wrote:Mako wrote:Half the point of this change is to stop MANPADS only ADNs from being viable...
And as I said, there's nothing wrong with that concept. The problem lies in the execution. The way it has currently been described, you'd be changing cards that are currently optional into a necessity. This results unavoidably in an automatic reduction in deck diversity potential because more slots are being filled with required units just to have a complete force.
It's clear that some of you wouldn't mind because you already play AA-heavy decks with lots of AA cards. But forcing everyone to do so is the problem. No one should be forced to have to build their decks with the same number of AA cards you do, and yet they'd have to just to be certain that the enemy doesn't have a set of jets they can no longer counter. That's not fair to them, and if the situation were reversed and this thread were discussing a unit type that you don't care about and rarely place in your decks, upon hearing that you would soon have to take multiple cards of them just to make a decent deck, you would be rightly upset about that, too.
Once there exists certain classes in aircraft that can no longer be hit by a given AA unit, that unit no longer suffices for AA coverage, and the player is forced to bring additional units just to have the same ability to hit the enemy unit that they had previously with just one card.
My only point, which some are still missing, is that in creating a new altitude schema, we must take care not to further infringe on deck creation by effectively pre-determining even more card decisions for the player's deck than Eugen has already done in RD (heavily restricted specializations, less freedom in standard deck creation, etc), since it is already more restrictive than ALB, and many people do not like it already. Making it worse by necessitating multiple cards of any type is not acceptable without also providing more slots (and perhaps more AP) to go along with it. The effect of a concept where some AA units cannot hit some altitudes requires taking enough AA unit types to cover each altitude. Not everyone wants to be placed in a new situation where they have to do that just to ensure they don't get bombed with impunity. That is not currently the situation, but introducing a radical change to create multiple altitude bands and associating AA units with only certain bands would do just that.
Yes there are multiple altitude bands, but AA can cover multiple of them.
You could get a Low-Medium and a High AA unit and have all your bases covered with two cards of AA leaving out MANPADS and ASFs
If this forces specializations to get more realistic representations of their capabilities... good!
They're lacking already, more attention would only benefit them.
I can't even think of any specializations that would actually suffer all that much from this change. Things like Marine and Airborne have large amounts of air power to cover them for where their SHORAD/MANPADS systems don't reach.