HoveringKiller wrote:Regarding the deck slot limitations, Really if you have a card of manpads, a card of ASF and a card of Mid-High AA then you are set. I usually have A card of Hawks, A card of Chaps, a card of pivads, a card of Stingers, and a card of F15C. That seems plenty. Most decks already would be set to deal with this change as is.
Presently, a cluster of manpads can take out pretty much any jet that flies directly over them. Setting aside for a moment whether or not that's realistic, it provides a level of balance in that the jet is not able to fly directly over an AA unit with impunity, while also the manpad unit has only a very small envelop in which they can practically engage such a jet, so the chance to make a kill on an ASF with a manpad is very narrow. That's how it is balanced in the current game.
As a result, people can and do get away with only having to take one or maybe two cards of AA units and still have a basic chance at denying a segment of air space (however small or large depending on the AA unit's range) to enemy aircraft. In the current game, everyone has a way, with even a single SAM card, to threaten all jets. That is actually a good thing and maintains balance.
In practice, what happens when you completely prevent certain AA cards from even being able to engage certain jets (based on "altitude", likely providing the sort of "Invalid Target" feedback when the user tries to tell the unit to attack the target that is at an altitude it can no longer target), is you are requiring every deck to bring a minimum number of AA cards equal to the number of altitude variations that are present, if the owner wishes to avoid a scenario where the enemy can bomb them with impunity (and most of us DO care to avoid that) when there exists no AA units that can hit it.
Thus, regardless of the nuances or the non-sequiturs, the practical impact of the implementation of multiple altitudes for jets. when tied to preventing various AA units from being able to target/hit them all, means an increase in the minimum number of cards in each deck that must be dedicated to AA units. This is quite directly an additional constraint being placed on an already constrained deck creation scheme, and thus a hardship on the player who is already facing a much more restrictive deck creation scheme than existed in ALB.