New version (v366)

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[EUG]MadMat
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New version (v366)

Postby [EUG]MadMat » Tue 24 Jun 2014 11:43

GAME MECHANIC wrote:- Veterancy damage output multiplier on infantry removed.
This should address the better cost/effectiveness of special forces over regular troops.

BUG FIXES wrote:- Flares can be placed even in solo against the AI (for marking enemy positions, counter-battery...)
- Fixed the ghosts that were disappearing when deployed over a HUD element

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Re: New version (v366)

Postby Sleksa » Tue 24 Jun 2014 11:44

[EUG]MadMat wrote:
GAME MECHANIC wrote:- Veterancy damage output multiplier on infantry removed.

BUG FIXES wrote:- Flares can be placed even in solo against the AI (for marking enemy positions, counter-battery...)
- Fixed the ghosts that were disappearing when deployed over a HUD element


no more mechanized rbs56 doing 33,8 dmg per shot :(
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Rulan
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Re: New version (v366)

Postby Rulan » Tue 24 Jun 2014 11:45

[EUG]MadMat wrote:
GAME MECHANIC wrote:- Veterancy damage output multiplier on infantry removed.

A subtle difference, but this will really tackle the over-use of certain units.

Thanks guys!

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Re: New version (v366)

Postby stratmania » Tue 24 Jun 2014 11:48

Rulan wrote:
[EUG]MadMat wrote:
GAME MECHANIC wrote:- Veterancy damage output multiplier on infantry removed.

A subtle difference, but this will really tackle the over-use of certain units.

Thanks guys!

Nice!
a first step in balancing WRD.

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Re: New version (v366)

Postby Zhukodim » Tue 24 Jun 2014 11:50

Sleksa wrote:no more mechanized rbs56 doing 33,8 dmg per shot :(


They did not do this before and other atgm inf too.
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Re: New version (v366)

Postby Infinitum » Tue 24 Jun 2014 11:56

Better start putting real MANPADS in my decks then Kappa.

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Re: New version (v366)

Postby FLX » Tue 24 Jun 2014 11:57

Rulan wrote:A subtle difference, but this will really tackle the over-use of certain units.

Thanks guys!

I don't call 40% a subtle difference :mrgreen:

Zhukodim wrote:
Sleksa wrote:no more mechanized rbs56 doing 33,8 dmg per shot :(


They did not do this before and other atgm inf too.
Yes they did, Hardened infantry used to have 130% damage on all their weapons includinf ATGM and manpad.
26*1.3 = 33.8

This change should help both planes an tanks to have more room and lead to a less "grab this city at all cost and put AA and AT infantry in it ASAP" gameplay.
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Re: New version (v366)

Postby JBravo » Tue 24 Jun 2014 11:59

Awesome.
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Re: New version (v366)

Postby T-80U » Tue 24 Jun 2014 12:01

So then you could make a one more HE for all RPO systems?

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Re: New version (v366)

Postby jaghahnk » Tue 24 Jun 2014 12:08

So vehicles, planes and helis still got the multiplier? Or didn't they have one ever?

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