80s and 90s game modes

Warhead2121
First Sergeant
Posts: 219
Joined: Sun 15 Apr 2012 09:09
Contact:

80s and 90s game modes

Postby Warhead2121 » Sun 17 Aug 2014 23:11

Once again ill try and see if this idea can gain any support.

The idea is to change the era setting all together so that full on modern battles with modern units is possible in game AND WITH OUT MODS.

Eras would be as follows

Eras.png
Eras.png (15 KiB) Viewed 1403 times


These Era decks would be used in Era specific games like how naval decks work with naval maps.

To put this into prospective era decks would in effect lock out units that are not within their time frame allowing battles between modern armies to happen in game rather then the mosh pit of 70s units fighting against 90s units.

While the first era would have no changes to its availability and cards the second and third eras would have a good amount of changes to them mostly in the tanks, and inf sections.

In game the income rate for the 2 and more importantly the 3 era would increase as well so that players can field a normal amount of units in game.

Could this be modded yes, but i really believe that such a feature should already be in game. This would add a cool new twist to the normal wargame matches as it will allow any one to set parameters for their own era battles like a Vietnam or gulf war match.

While you can pull of a Vietnam make up in game already the same cant be said about later era battles where the max amount of t-80U's you can deploy is from 2 to 6 depending on your veterency.

And like a said you could make a mod to compensate for this but mods for this game are extremely hard to use and even harder to make.

Ellis
Sergeant
Posts: 74
Joined: Sun 8 Jun 2014 11:25
Contact:

Re: 80s and 90s game modes

Postby Ellis » Sun 17 Aug 2014 23:20

While I really like this idea, I feel like such a big change will not be made to RD, so the best you can hope for would be this being the case in the next Wargame, whenever that might be.

Zer0
Master Sergeant
Posts: 186
Joined: Thu 6 Feb 2014 00:35
Contact:

Re: 80s and 90s game modes

Postby Zer0 » Mon 18 Aug 2014 00:05

But what about minor nations? Unlike US or USSR, they don't get new equipment too often, it would be normal to see them bringing out 10 or 20 year old tanks, this would make minor decks unusable if they aren't allowed to have their relics.

Warhead2121
First Sergeant
Posts: 219
Joined: Sun 15 Apr 2012 09:09
Contact:

Re: 80s and 90s game modes

Postby Warhead2121 » Mon 18 Aug 2014 00:19

Zer0 wrote:But what about minor nations? Unlike US or USSR, they don't get new equipment too often, it would be normal to see them bringing out 10 or 20 year old tanks, this would make minor decks unusable if they aren't allowed to have their relics.


This is only the case for canada and anzac. If Eugen does the same thing for scandinavia as they did for the Warsaw countries then thos 2 factions will be the only one at a disadvantage. But then again most players use then together with the UK which would have the challenger 1 and 2 making this problem vanish.

User avatar
saber2243
Chief Warrant Officer
Posts: 657
Joined: Sun 25 Mar 2012 14:51
Contact:

Re: 80s and 90s game modes

Postby saber2243 » Mon 18 Aug 2014 01:17

Warhead2121 wrote:
Zer0 wrote:But what about minor nations? Unlike US or USSR, they don't get new equipment too often, it would be normal to see them bringing out 10 or 20 year old tanks, this would make minor decks unusable if they aren't allowed to have their relics.


This is only the case for canada and anzac. If Eugen does the same thing for scandinavia as they did for the Warsaw countries then thos 2 factions will be the only one at a disadvantage. But then again most players use then together with the UK which would have the challenger 1 and 2 making this problem vanish.




Are you trying to kill your Idea!
I like this idea and think it makes sense, but angering every Canadian and Anzac playing person is not the way to do it


A better idea: era restrictions are determined on a country basis, for example ANZAC needs (fake number alert) units from 1980-1995 to be viable as opposed to 1985-1995, The "modern deck" is given these units while the US for instance would only get 1885+
Peace through Superior Firepower
Image

Warhead2121
First Sergeant
Posts: 219
Joined: Sun 15 Apr 2012 09:09
Contact:

Re: 80s and 90s game modes

Postby Warhead2121 » Mon 18 Aug 2014 02:00

saber2243 wrote:
Warhead2121 wrote:
Zer0 wrote:But what about minor nations? Unlike US or USSR, they don't get new equipment too often, it would be normal to see them bringing out 10 or 20 year old tanks, this would make minor decks unusable if they aren't allowed to have their relics.


This is only the case for canada and anzac. If Eugen does the same thing for scandinavia as they did for the Warsaw countries then thos 2 factions will be the only one at a disadvantage. But then again most players use then together with the UK which would have the challenger 1 and 2 making this problem vanish.




Are you trying to kill your Idea!
I like this idea and think it makes sense, but angering every Canadian and Anzac playing person is not the way to do it


A better idea: era restrictions are determined on a country basis, for example ANZAC needs (fake number alert) units from 1980-1995 to be viable as opposed to 1985-1995, The "modern deck" is given these units while the US for instance would only get 1885+



Im trying to make so my idea can't be criticized for being too much work for the devs and what not. I also feel like single ideas that are easy to understand are better then complex ones that solve all the obvious problems.

Also in my 50+ games i have rarely fought against Canadian or Anzac players. This is mostly due to ANZAC's only trump card being its op F-111C with 8 1000kg bombs of death or canadas ADATS or CHIMERA. Their really better off working with UK units that can plug the holes in their armies, but i digress. If i have offended any players who use those two factions i'm sorry :cry:

To your idea it makes sense but it would be better to probably take the top units from the 1976-1984 and place them in their 85+ line up so theirs still a fix setting that everyone can understand.

Dash_Riprock
Sergeant First-Class
Posts: 149
Joined: Mon 4 Aug 2014 22:42
Contact:

Re: 80s and 90s game modes

Postby Dash_Riprock » Mon 18 Aug 2014 02:33

Since you can already have date-restricted matches, it seems to me the only thing this really amounts to is an option to increase availability per player, so that you could stock up on super-heavy tanks and such and still have enough units for the match.

As there is already an option to change income rate, it seems like an availability setting wouldn't be out of place.

Of course that would also increase the availability of older units, so it isn't exactly the same, but pretty close.

Warhead2121
First Sergeant
Posts: 219
Joined: Sun 15 Apr 2012 09:09
Contact:

Re: 80s and 90s game modes

Postby Warhead2121 » Mon 18 Aug 2014 03:01

Dash_Riprock wrote:Since you can already have date-restricted matches, it seems to me the only thing this really amounts to is an option to increase availability per player, so that you could stock up on super-heavy tanks and such and still have enough units for the match.

As there is already an option to change income rate, it seems like an availability setting wouldn't be out of place.

Of course that would also increase the availability of older units, so it isn't exactly the same, but pretty close.

The date restricted matches currently in game raises the technology available to the deck meaning the the difference between the 75 and 85 deck is that the 75 doesn't have access to units 76 and higher while the 85 has all those units up to 85 and the 75 era units. My system makes it so you can only use those units with in the given time frame meaning you cant use Vietnam era weapons in the 85+ deck

Im talking about the normal income for a game being incremented up by default depending on the era you choose meaning the normal income for a 1985+ game would be much higher then the normal income for a standard game.

As I said the eras cut off older units so a simple 85+ deck for the US would consist at least 30 M1A1s as the lowest tier tank with 10 or 20 of the other versions.

User avatar
Shrike
Lieutenant General
Posts: 4515
Joined: Sun 22 Sep 2013 04:30
Location: Central California, US
Contact:

Re: 80s and 90s game modes

Postby Shrike » Mon 18 Aug 2014 04:06

Zer0 wrote:But what about minor nations? Unlike US or USSR, they don't get new equipment too often, it would be normal to see them bringing out 10 or 20 year old tanks, this would make minor decks unusable if they aren't allowed to have their relics.

If you are throwing a platoons of old Centurion Mk.5 and Mk.6s at a Platoons of T-64s, T-72s, and T-80s with the hopes of making a difference then I recommend using a more newer tank.

I can see Canada, Australia, and the Scandinavians bringing out their modernized Centurions from the late 1970s and early 80s, but all those older models like the Mk.5 and Mk.6 are too old and would have been modernized into the MK.11, Mk-5/2-Dk, STRV-102R, STRV-104. Even Norway would probably fight with there M48 Pattons, just with newer more potent munitions. Remember though, all of those countries used Leopard 1s or their more modern S-Tank. I'm pretty sure their fleets of newer tanks would be more numerous than their older tanks.

User avatar
schwarzkopf
Sergeant Major
Posts: 284
Joined: Mon 20 Feb 2012 03:32
Contact:

Re: 80s and 90s game modes

Postby schwarzkopf » Mon 18 Aug 2014 04:15

I've been talking about this to players for a long time now. I don't think it would ever happen because of all the work it would create for the developers. Eugene would have to make more units or make modern version of units to fill holes. All the units would have new availability tags pertaining to the years in service.

You're better off just creating your own scenarios that your friends are willing to play. 1980's wouldn't be too bad because you have decent availability of units.
"This game is more like pornography for armchair generals."

Daniel

Return to “Wargame : Red Dragon”

Who is online

Users browsing this forum: No registered users and 14 guests