Unit of the Day (RD version - DLC #2)

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Solo
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Re: Unit of the Day (RD version - DLC #2)

Postby Solo » Fri 29 Aug 2014 14:26

QuakeRiley wrote:
Medan wrote:It has been a ruse all along... Patriot refers to new 10 man militia squad for the US known as Minutemen. Low ROF, no LMG, high stealth.

Spoiler : :
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Get ready.

Germans make them rout twice as fast.


Impossible to go below 50% morale when fighting against British or with French.

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QuakeRiley
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Re: Unit of the Day (RD version - DLC #2)

Postby QuakeRiley » Fri 29 Aug 2014 14:29

Solo wrote:
QuakeRiley wrote:
Medan wrote:It has been a ruse all along... Patriot refers to new 10 man militia squad for the US known as Minutemen. Low ROF, no LMG, high stealth.

Spoiler : :
Image

Get ready.

Germans make them rout twice as fast.


Impossible to go below 50% morale when fighting against British or with French.

When fighting Fusiliers they instantly rout.
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"...In their Centurions, the 8th Hussars have evolved a new type of tank warfare. They taught us that anywhere a tank can go, is tank country: even the tops of mountains."

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Re: Unit of the Day (RD version - DLC #2)

Postby Rusknight » Fri 29 Aug 2014 15:04

[EUG]MadMat wrote:Ka-50, Ka-52, Mi-28, BMP-T, BTR-T, Buratino, BMD-3, BTR-80A, Smersh, Tunguska-M, ...


Ка-50? Really? Anti-tank hello with 50% accuracy that is likely to miss the target several times before filnally manages to hit it.

It's quite obvious that for 150 points Longbow is a much better AT hello. Why?
4 more missiles
70% accuracy vs 50%
Fire and Forget vs SA
Abillity to find a target and kill it without a need in additional recon unit. Ka50 needs to invest at least 75 more points in some hello recon that will spot targets for it. So ka50 will cost 225 points for you if you want to use it the same way as Longbow.

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Mi28?
Not something special actually. Comparing it with Appache for the same price I would take Apache simply becouse more accurate missiles with 26AP instead of 22AP. Anti-tank hello usually have a limited time for attacking the target before some AA or ASF will arrive or the target will hide in some terrain, so AP is more important that the number of missiles here.
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BMPT? Yes, it's a great unit for 70 points, you are right here.

BTR-T It would be usufull if it could bring some other infantry at the field instead of saps or was in the VCH section without infantry. Wasting infantry card on SAPs isn't really good idea.

Buratino? - really small range makes it quite tricky to use. It's more easy to kill infantry in town with other long range arty in fact .

BMD-3? What is so special in it? For 30 points it's just a worse version of bmp2-86

Btr80-A - It's good. You are right here either.

Smersh? It needs two hits to kill any armored unit. So in fact you need to use 2 smerches at one target at the same moment to get kills. It will cost you 260 points and 2000 supply. So US ATCMS for 150 points and 1000 supply simply more cost effective than smerch for 260 and 2000.

Tunguska-M It was great before the nerf, yep. And now for 100 points it's hard to say whether it's worth it. For 100 points you can take 2 Biruysa (2 Gepards, 2 Rolands...). In general 2 decent AA units looks like a more reasonable investment than 1 perferct.
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Mitchverr
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Re: Unit of the Day (RD version - DLC #2)

Postby Mitchverr » Fri 29 Aug 2014 15:09

Buratino? - really small range makes it quite tricky to use. It's more easy to kill infantry in town with other long range arty in fact .


People still use these only against infantry? I have been seeing these little sods ruining my tank days alot recently, they are litterally the 2nd most annoying thing in the game when i play armoured :lol:

Smersh? It needs two hits to kill any armored unit. So in fact you need to use 2 smerches at one target at the same moment to get kills. It will cost you 260 points and 2000 supply. So US ATCMS for 150 points and 1000 supply simply more cost effective than smerch for 260 and 2000.


This are the most annoying to me at least when armoured, because not only do they badly damage everything, they crush morale for them also, if you have just launched an attack or are pinned in a fight these can make or break you if they hit well.

The point missed here at least from being on the recieving end is the major effect they can have on a large frontal engagement zone, they might not outright kill themselves, but they will damn well help to ensure that you win the fight in many instances.

Rest i either agree or dont know enough on the units themselves since patches, though on the tungs, at least it isnt only just better then the Biruysa by a tiny margin like marksman is... lol.
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Re: Unit of the Day (RD version - DLC #2)

Postby Mazz » Fri 29 Aug 2014 15:13

So the entire Russian community is threatening to quit over a lack of S-300 without even seeing a stat line for the vehicle.

I'm having real difficulty figuring out how that's a threat in the first place. You already paid for the game.
Last edited by Mazz on Fri 29 Aug 2014 15:14, edited 1 time in total.
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Re: Unit of the Day (RD version - DLC #2)

Postby Tipsy » Fri 29 Aug 2014 15:14

Rusknight wrote:
Mi28?
Not something special actually. Comparing it with Appache for the same price I would take Apache simply becouse more accurate missiles with 26AP instead of 22AP. Anti-tank hello usually have a limited time for attacking the target before some AA or ASF will arrive or the target will hide in some terrain, so AP is more important that the number of missiles here.
Image


Faster and more ammunition. 65% accuracy is still pretty good. Oh, who am I kidding, it's great. More AP and a higher fire rate on the cannon. May have less ammo, but the cannon is rarely used, as this unit is better at range. There are less rockets but they have a longer range and are more accurate with more HE.

Balance.
Last edited by Tipsy on Fri 29 Aug 2014 15:17, edited 1 time in total.
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Re: Unit of the Day (RD version - DLC #2)

Postby DoktorvonWer » Fri 29 Aug 2014 15:16

Stop complaining that your helicopters are inferior to an opposing nations. They're not even objectively inferior, they have advantages in different ways, but EVEN IF THEY WERE, then boo-hoo, suck it up. Asymmetrical balance, neither USA nor USSR has any entitlement to have the best helicopter in every stat, nor the best helicopter.

For pity's sake, the level of entitlement when people put two unit cards together and complain that one is a bit better than the other in a specific role. The cost is balanced to all-round capabilities; you can't casually disregard e.g. AA missile capability to have your unit cheaper relative to another unit with a superior ATGM capability.

Go learn to play with what you've got, they're still DAMNED good units.

/rant
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Re: Unit of the Day (RD version - DLC #2)

Postby [EUG]MadMat » Fri 29 Aug 2014 15:16

End of break ...
Any further derailing aboutover the bvoard unit comparisions, Soviet choppers, .... will have to be discussed elsewhere, any new off-topic post will just be deleted.

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Mitchverr
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Re: Unit of the Day (RD version - DLC #2)

Postby Mitchverr » Fri 29 Aug 2014 15:18

Can haz new unit to talk about? :lol:

BTW, the marder 2 is actually going to be a troop transport right? Not a COMVAT style vehicles only? Sorry if it was answered just, alot of pages... :lol:
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Re: Unit of the Day (RD version - DLC #2)

Postby Bougnas » Fri 29 Aug 2014 15:19

Give us the Wolverine to talking about :) .
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