New version (v574)

Wolke
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Re: New version (v574)

Postby Wolke » Tue 2 Sep 2014 21:04

I really would like to know the reasoning behind removing so many vehicles from specialized decks.

No T-72S anymore for GDR mechanized, for example. GDR has, even after DLC1, always struggled against heavy tanks, with not good ATMGs to pick up the slack and only relying on the few T-72S, our infantry (if the tanks somehow get close enough) and our 1x2 SU-22M4 to somehow make due. This patch gutted the deck and removed any little competativeness that was left in it for normal 3vs3 to 10vs10 play. All that is left is spamming infantry in sub-par IFVs and cheap tanks that can't even damage high-end tanks until they get to like 1700m.

What about removing all MLRs, uncluding the BM-27? That leaves the deck with zero options to either counter-arty or to engage fast moving backline-units like the Patriot.

But at least we got the Fla-MG SPW-152E now for our mechanized decks. So we can finally theoretically fill all the spots. Better than not having it there.
Last edited by Wolke on Tue 2 Sep 2014 21:13, edited 1 time in total.

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Re: New version (v574)

Postby Thonar » Tue 2 Sep 2014 21:08

"Small" BLUFOR tanks RoF increase?
Smells like... victory.

^^

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Ultimaratio
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Re: New version (v574)

Postby Ultimaratio » Tue 2 Sep 2014 21:19

Although MM und FLX stated out to play and maybe even test the game i doubt that. It seems that you have picked the units randomly away from Mech decks like the chinise one. :x
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Soviet AI
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Re: New version (v574)

Postby Soviet AI » Tue 2 Sep 2014 22:07

Marder 2 with obscene autocannon and 10 armor only for 30 points
BLUEFOR tank RoF increased
Patriot, ATACMS, F-111 and "we will not add tactical weapons"
...
KPVT can shoot 1400 m instead of 1200 m

I guess, it's time to take a break from Wargame again until DLC 3 or something like that will hatch. Or hey, switch nickname for NATO AI!

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Re: New version (v574)

Postby hanspeter_schnitzel » Tue 2 Sep 2014 22:13

*strategic weapons

If they wouldn't add tactical weapons we wouldn't have any weapons at all. :D

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Re: New version (v574)

Postby yacoub » Tue 2 Sep 2014 22:17

The time period from DLC1 to DLC2 was the first time redfor team filled up in lobbies without excessive waiting. Now we'll return to everyone wanting to play blufor and matches taking even longer to fill up and start.

Between this DLC and upcoming Skand DLC, there is little hope redfor will see much desire from players again.

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Soviet AI
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Re: New version (v574)

Postby Soviet AI » Tue 2 Sep 2014 22:22

Oh, my bad. You got it right.

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Mike
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Re: New version (v574)

Postby Mike » Tue 2 Sep 2014 22:51

F-111C isn't outta scale as much as it's bomb load is.
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Re: New version (v574)

Postby Mikeboy » Tue 2 Sep 2014 23:05

Wolverine could really do with getting the Javelin S-15, as it was planned to be using. 55% acc, 2625m range.

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[EUG]MadMat
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Re: New version (v574)

Postby [EUG]MadMat » Tue 2 Sep 2014 23:22

Mikeboy wrote:Wolverine could really do with getting the Javelin S-15, as it was planned to be using. 55% acc, 2625m range.

It was planned with a single Javelin launcher, yet we gave it the LML.

Since we ain't given neither the LML nor the S-15 to the Brits, there's no way the Canadian also get the the latter before them.

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