Why do you play the Nation(s)/Coalition(s) you do?

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Grabbed_by_the_Spets
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Re: Why do you play the Nation(s)/Coalition(s) you do?

Postby Grabbed_by_the_Spets » Fri 14 Nov 2014 18:37

Suriel wrote:Polandball armored and US mixed.
Poland for national reasons, US for shiny toys (more or less 3:1 ratio)


Tried out a Polish amoured deck the other day, holy S**T these guys give even US and Germany a run for their money!
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ohslowpoke
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Re: Why do you play the Nation(s)/Coalition(s) you do?

Postby ohslowpoke » Fri 14 Nov 2014 18:57

BLUEFOR

Canada Unspec
Purely for nationalism reasons and because I like to challenge myself to see how well I can play with them. They're actually a pretty complete nation now with a decent collection of bombers, a half-assed ASF, a 'heavy tank' a decent medium and a collection of half okay AA weapons. People on the forums hate the wolverine, but for 35 points and dat offroad speed it's actually my favorite AA vehicle in the game. If one of yours dies to a ground unit, you've made a serious mistake.

America Unspec

Basically, I play it for Stealth bombers+patroit+Abrams. I wouldn't call USA 'easy mode', because making mistakes with an American deck can cost you a lot of expensive units. America really just relies on spotters and then bombing stuff with precision guided weapons, the most expensive tanks and helicopters money can buy you. Just don't make mistakes or you'll be hurting. I like that. Also, the Super Cobra with AA missiles are actually a great mobile infared system and can be a real help when attacking (essentially a superior Chap, with a lot less ammo)



Commonwealth Armored or Mechanized
Commonwealth Armored is actually a lot of fun, even though a lot of their tanks are kind of priced wierd (they're just in an awkward spot) but they have a really good meat grinder deck with lots of decently armored tanks per card. Mechanized is similar, but with infantry. Lots of meat grinderan' you can just throw your weight around.

Blue Dragons Unspec or Armored
I know the forums hate the dragons, but bluedragons are great fun, ASF+SEAD plane is amazing, their tanks are good and really benefit from Elite in armored deck (grenade launcher tank, or the 'cheap' M60 with good pen) They've also got a decent collection of manpads (slightly superior stinger C) and good aircraft (laser guided bomber is cheap and simple, cheap and simple ATGM jet, decent F-15 variant, lots of cheap napalm platforms...) They've got everything a coalition needs to succeed, and I think they've got enough unique units that they're fine. (1400m recoilless rifle teams with shock training are great too; and they come in 150 kmph grenade launcher carriers...)

Honorable mention goes to Commonwealth Support
Even though I hate support decks (they're mostly horrible) I actually ran a pretty interesting and unique support deck that was actually pretty fun- the Commonwealth get the Chimera (20 Frontal armor and 19 pen!) in their support decks which is pretty unique and it allows them to actually not be totally useless in the armor department. As a deck it was mostly about highly vetted AA units and artillery and jets with infantry screens- but it's actually pretty fleshed out and kind of fun. You can do a lot of work with high vetted ADATS and Stormers supported by Marksmen. Keep the skies clean for your teammates- and then you're able to make attacks on your own.

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Solo
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Re: Why do you play the Nation(s)/Coalition(s) you do?

Postby Solo » Fri 14 Nov 2014 19:31

I try to play all of the decks, but these are my favorites.

Blueforce:

USA: good overall mixed deck with multiple viable themes and unique, efficient units. WIll be my main deck regardless of its strength due to patriotism.
Eurocorps: does not have a single weakness, but has less uniqueness than USA, Armor spec is very good.

Redforce:

USSR: fits somewhere between USA and Eurocorps, it has more weaknesses than Eurocorps, but less unique/efficient-ness than USA. Armor and airborne are very good.
Eastern Block: core of the deck is very solid with each nation adding unique and effective units, however it doesn't have the punching power of a US, USSR, or Eurocorps deck. Don't lose much taking it mechanized or motorized.

Honorable mentions:

Commonwealth: very nice deck with unique units, but sometimes feels outclassed by others with huge weaknesses and overlapping strengths. Doesn't really have a viable theme, but you can make armor work. Very good deck if your teammates are playing USA/Eurocorps.

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Re: Why do you play the Nation(s)/Coalition(s) you do?

Postby yacoub » Fri 14 Nov 2014 20:45

I play USSR for Cold War military hardware fantasy fun. Overpriced units prevent it from being as realistic for actual high-quantity meatgrinder combat, and better for selective high-impact, specialized strikes. Their cheaper units are generally inferior to other nations. Not always but generally.

I play NSWP when I want to grind through the meat of a battle with diverse, cost-effective units.

I play USA when I want jets.

Rarely, I'll take EuroCorps, mostly for IR SAM options like the Mistral units when I want to skirmish with recon units and thankfully have some PzGrens and good tanks to back them up, so it's not a completely useless coalition.

I look forward to trying out Scandinavia after the DLC drops.

I very rarely use Blue Dragons, never use Commonwealth because they have too few interesting, effective units and AA is too important in this game to put myself at such a disadvantage, and I haven't bothered with the Red Dragons in ages either, because their units in important categories are crap and the categories where they have decent units are generally not ones that are impactful in the current meta.

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