But a really important unit series is being useless now. ATGM's. There are really bizarre stats for each missile series. Here some examples.
- -TOW and HOT a wired, optic guided missiles. In real life, the TOW offers a better speed compared to HOT's, but the HOT offers better penetration. Konkurs are wire-guided too. But the last konkurs(50% accuracy) is as accurate as the 70's TOW.
-Old ATGM's are useless. I don't say they should get a buff, because they're really old, but their acc. is also a bit surprising for wire-guided missiles.
-Ataka Rockets are laser guided and use radio frequences(so wireless) , but offers just 50%. Pretty understandable, because radio-jamming is easy. But for the same prize, you can get a Longbow or Apache, which got 20% more accuracy, better AP and F&F features. I don't want any buffs or nerfs for their missiles, but I am a bit surprised by their prize difference.
What I hope are new changes for ATGM's before WRD is abondonned.
I often heard that it is done for balancing, but why are TOW's so good and HOT's not? I mean, why such a difference. I really hope Eugen gives a small look at them.