
It's a simple thing but it really streamlines the beta process and makes swapping between them seamless.
As I was using it today I was struck with an idea: In the wargame we have an admittedly small but dedicated modding scene and one of the biggest annoyances is swapping between versions, especially for the less computer literate among us. It struck me that right here we have an official means of selecting between multiple versions on the fly!
Obviously in its current state it doesn't really suit that purpose, and I expect it will disappear when the beta ends, however I am hopeful that Eugen might consider modifying it into a mod selector Launcher. Especially as we are nearing the end of (presumably non-critical) support, and do not have another wargame title on the horizon, some better modding support could vastly extend the lifetime of this game and alleviate some of the issues of segregating the community through mods and perceived elitism that has often been cited against modding.
I understand that such work would be a low priority and is something of a pipe-dream but it doesn't hurt to ask.
In an ideal world, it would allow us to create our own mod folders within "Wargame Red Dragon\Data\WARGAME\PC", for example "Wargame Red Dragon\Data\WARGAME\PC\Uralgraznomod" (or even simply a unique number key) and define a vanilla version which to run it against in a CFG file or such. The launcher would then detect the modded versions and what version to run them against, list them and allow players to choose which one to launch. Even better if it would segregate the decks but I understand this would likely involve a lot more work.
This system allow people to play mods without breaking vanilla comparability and potentially protect decks from incompatible versions.
Thank you all for your time and I hope you all strongly take this into consideration.