Official bug report thread

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Bougnas
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Re: Official bug report thread

Postby Bougnas » Sun 4 Jan 2015 21:37

Rorschach wrote:
Republic3D wrote:
trineroks wrote:I originally edited my post to have this, but you might've missed it so:

The solid blue line is the "effective" range of the gun against the tank's armor (KE weapons have AP increase by 1 per every 175m closer you get to your target). The reason why this solid blue line is so short is probably because you are targeting the T-55AMV from its front armor (which iirc has a frontal armor value of 11). So in order for the Bushmaster to do damage, it would have to be within 1750/(175*8)m from the target (the existing 3 AP + 8 increments of 175m will match the target's armor value and penetrate it).

The formula for determining KE weapons' AP values is MAX_RANGE/(175*x), where "x" is the amount of AP you need on top of the weapon's AP value in order to match the target's armor value.

The faded light blue line just shows how far the weapon can target given its max range.

The dotted light blue line means there was a break in LOS, which in this case was the bridge.


The Norwegian CV9030N has 4 AP, so you're saying that the max range for it to fire on the 11 armor T-55AMV is 1750m max range minus 175x7? 175x7 = 1250, so 1750m max range minus 1250 m is 500 m. It needs to get to 500m to fire?

If you take the Swedish CV9040 with 3AP but 1925m range.. it would be 1925m minus 175x8? 175x8 = 1400, so the max range to fire would be 1925-1400 which is 525m?

Makes sense, but I wish I could force them to open fire before that, so that the tank would get stunned while they moved closer to finish the kill. It just doesn't make any sense to be a sitting duck and not fire until you're sure that you can penetrate the armor of the tank. The CV series is a beast.. its got hundreds of rapid firing armor piercing rounds.. waiting until you're so close you can damage the armor of the tank with a single round is just insane, and a game mechanic that is ruining the use of these weapons. In my humble opinion.



Maybe you have a point, but this is not a bug.

Eugen made a game-wide decision to ban all autocannons from firing outside of their effective range, even if they would panic the enemy. It applies equally to all countries, so there is no real disadvantage or unfairness here.

Besides, you can always tell your autocannons to FIRE POS on the tank; they will spray rounds in that direction and probably stun the tank anyway.


Trialled this with 4 Strv 104 against a T-72BU. No damage, but it got paniqued.
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Re: Official bug report thread

Postby keebs63 » Sun 4 Jan 2015 21:48

The Polish MiG-21s have 350 turn radius while the Soviet ones have 500... and 500 is the correct turn radius
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Re: Official bug report thread

Postby MenDuck » Mon 5 Jan 2015 17:30

keebs63 wrote:The Polish MiG-21s have 350 turn radius while the Soviet ones have 500... and 500 is the correct turn radius

Poland stronk technology 8-) and bias of course

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Re: Official bug report thread

Postby keebs63 » Mon 5 Jan 2015 17:33

MenDuck wrote:
keebs63 wrote:The Polish MiG-21s have 350 turn radius while the Soviet ones have 500... and 500 is the correct turn radius

Poland stronk technology 8-) and bias of course

I find it funny because they both have the Bis variant, but Polski Bis has 350.
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Re: Official bug report thread

Postby MenDuck » Mon 5 Jan 2015 17:38

keebs63 wrote:
MenDuck wrote:
keebs63 wrote:The Polish MiG-21s have 350 turn radius while the Soviet ones have 500... and 500 is the correct turn radius

Poland stronk technology 8-) and bias of course

I find it funny because they both have the Bis variant, but Polski Bis has 350.

Well, given the average lifespan of any jet in a single match, i don't think that that Bis would turn much :? only towards the ground

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Re: Official bug report thread

Postby VioA » Mon 5 Jan 2015 18:34

The OTOMATIC firing sound keep being played once the OTOMATIC has shot one time, even though it has stopped firing, could you fix this ? :)

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Re: Official bug report thread

Postby Excroat3 » Tue 6 Jan 2015 00:35

The link to the WLP thread in the top right corner of the chat box is still on the old version, so when you click it, it redirects you to the main page of the forum, rather than the WLP thread.
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Re: Official bug report thread

Postby Cpt Einsten » Tue 6 Jan 2015 20:41

MenDuck wrote:The Swedish Amfibiebil currently doesn't transport any infantry units. It just sits in the vehicle tab, aimlessly.

Kind of realistic since they were only used to support the marine infantry for about seven years before they were considered a failure and spend the rest of their days moving fire control stations and deploying anti ship mines.
Though it would be good if the marine SF got a ground transport, especially if it's amfibious.
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Re: Official bug report thread

Postby another505 » Tue 6 Jan 2015 20:46

WachRegiment has 9 rounds of LAW instead of 12 like all other 15men squad (again, same thing for luzhandui 90, the 75 version is right, but not the 90)
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Re: Official bug report thread

Postby keebs63 » Tue 6 Jan 2015 21:58

VDV and VDV 90 have a Motostrelki MG gunner :lol: . The rest of the squad is right, but the MG gunner is using a PKM and is in a Motostrelki uniform

EDIT: Spetsnaz MG gunner has the right weapons, but it he is wearing the uniform of a ATGM operator :lol:
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