Smerch deserves nerf/buff

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Werewolf
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Smerch deserves nerf/buff

Postby Werewolf » Wed 17 Dec 2014 12:05

The Smerch is an awesome weapon, especially grouped, but frequently units that are in its cone of fire are able to move out of its fire radius before the last rounds hit. It deserves a faster rate of fire. Not the reload times, the time between individual shot within a single salvo. That said, I've found it to be, proficiently used, just as destructive as ATACMS, admittedly with some trades with ATACMS in some areas, but overall, it's equal. It deserves the same nerf that ATACMS does.

P.S. can we move Buratino back to the support category? How is that not a napalm MLRS? I know the Russians call it a heavy flamethrower, but it's a rocket launcher.

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Fade2Gray
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Re: Smerch deserves nerf/buff

Postby Fade2Gray » Wed 17 Dec 2014 12:27

Cluster MLRS used to fire as fast as HE MLRS in the beta, but that was changed for balance reasons.
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Werewolf
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Re: Smerch deserves nerf/buff

Postby Werewolf » Wed 17 Dec 2014 12:34

Fade2Gray wrote:Cluster MLRS used to fire as fast as HE MLRS in the beta, but that was changed for balance reasons.

If that's the case, then I think they overdid it.

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[DAY]Topspin2005
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Re: Smerch deserves nerf/buff

Postby [DAY]Topspin2005 » Wed 17 Dec 2014 13:05

Werewolf wrote:
Fade2Gray wrote:Cluster MLRS used to fire as fast as HE MLRS in the beta, but that was changed for balance reasons.

If that's the case, then I think they overdid it.


Smerch is still very strong and i really can't agree that it needs a faster firerate.

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Nick Echo
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Re: Smerch deserves nerf/buff

Postby Nick Echo » Wed 17 Dec 2014 19:56

We don't need to make un-counterable (when a player knows what he is doing) killers, that do their dirty job from half a map away, even more popular. Takes the fun factor away. So, how about no?
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MATT DAMON
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Re: Smerch deserves nerf/buff

Postby MATT DAMON » Wed 17 Dec 2014 20:13

I'm not a fan of any cluster artillery, it makes cluster armed aircraft just that more terrible so I'd be onboard with a nerf of cluster arty across the board.
Certainly doesn't need any buffs.
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Re: Smerch deserves nerf/buff

Postby captaincarnage » Wed 17 Dec 2014 20:31

Smerch deserves to be nerfed into utter uselessness or removed from the game.
I hope your buratino's die screaming.

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HaryPL
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Re: Smerch deserves nerf/buff

Postby HaryPL » Wed 17 Dec 2014 20:34

All MLRS need increased aim time to prevent pre-calculated 'smerching' of roads at start of game.. that's all I hope for :roll:

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ch3cooh
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Re: Smerch deserves nerf/buff

Postby ch3cooh » Wed 17 Dec 2014 20:35

[DAY]Topspin2005 wrote:
Werewolf wrote:
Fade2Gray wrote:Cluster MLRS used to fire as fast as HE MLRS in the beta, but that was changed for balance reasons.

If that's the case, then I think they overdid it.


Smerch is still very strong and i really can't agree that it needs a faster firerate.


This.
It is not meant to be a "Doombringer with no Escape" btw.

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Sweedish_Gunner
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Re: Smerch deserves nerf/buff

Postby Sweedish_Gunner » Wed 17 Dec 2014 20:43

captaincarnage wrote:Smerch deserves to be nerfed into utter uselessness or removed from the game.


Why? That's some really stupid logic you have there.
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