1. No new Models/Model Changes required
2. Historical accuracy
3. Presented factual evidence
I hope a few of you will present any Data youve found and present your ideas as well.
So far all ive been able to think of is giving the Starburst to British Javelin (S-15) teams and the Canadian Wolverine, while leaving the canadian Javelin manpads as the Original.
The Starburst was a Missile with an Increased range over the javelin out to 7Km introduced in the 90's and its first use being the Gulf war in 1991.
Since it had been used in the games timeline (not Proto) and would diversify both the Commonwealth and Canadian AA options and British Manpads Options i see it as a reasonable change that could be made.
Also, obviously being canadian i know more and dig for information on them, ive recently come across a Document which i will post below outlining some changes that Could be made to ADATS.
Described within this PDF that is of importance is as follows (Quoted from source)
the paper, the ADATS was originally acquired through a 1986 low level air defence (LLAD) project to meet
the late Cold War threat in Germany.
Mounted on M-113A3 tracked armoured personnel carriers, it was
to provide short range air defence (SHORAD) to mobile troops and static installations in all weather
ADATS should have 2/2/1/1 Armor like the M113A3's in game.
missiles use rearward looking laser receivers to obtain guidance information from the ADATS, an enemy
could not jam them without physically blocking the line of sight between the missile and the launcher, which
was described as an “impossible feat” due to missile speed
ADATS is totally ECM resistant, now this cant be represented with the game mechanics, but does prove a point that ADATS accuracy should be looked into.
claim that the laser system was accurate to 1.5 square metres at distances of up to eight kilometres.
In July 2004 Exercise PERFECT KILL was held, using existing ADATS equipped vehicles to simulate the
MMEV. Initial test results produced 88% aircraft kills and 31% kills against armoured fighting vehicles, but
final test results produced 95% kills against aircraft and 96% armoured fighting vehicle kills
This again leads me to the conclusion that ADATS accuracy in game needs to be looked into.
Overall with this data coming directly from the Government of Canada, it is factual and given the poor place ADATS appears to be in game i could see this justifying changes for the unit, with obvious adjustments like price to match its capabilities.
for these two possibility ive seen im not sure what pricing would look like and it would be much appreciated if everyone would throw in their 2 cents about what ive written above.