Drang wrote: DoktorvonWer wrote:
Hollywood Myth wrote:All tanks should have their HE dropped though. So HE2 for everybody except the Soviets and Brits, who get HE3.
I don't think so, no.
It's right at the top of the proposal. Tank HE is too high; tanks are too effective vs infantry.
I think that's silly. Tanks should be lethal to infantry, especially as infantry LAWs just got buffed. If you make tanks too poor at killing infantry, then they cease to be a genuine all-round threat: the strength of the tank is a combination of armour and versatility of lethality against most ground-based targets. If tanks aren't a threat to infantry as well as vehicles, then you might as well just have shedloads of TDs, FSVs and ATGM vehicles.
Infantry are fine with tanks right now. Most tanks do 3HE damage per shot, which is 4 shots to take out a single unit of line/shock infantry. Even the superior 4HE tanks need 3 shots. That means even if you rove forests with a 4-tank block and get the first shot off spot on target, you have killing capability for only a single squad unless your opponent has foolishly bunched his troops into a single closed stack in forest fighting and gets splash damage.
Seriously, no thanks. The issue with tanks being able to see/aim/fire against infantry as soon as infantry start to aim their LAW is an engine one, and is partially mitigated by the all-round LAW upgrades. But even if the mechanic can't be amended, the niche situation where some loony is driving tanks through the forests in packs is not justification to nerf the HE capability of tanks across the board.