Keep the current sound for messages, put intro of "ride of the Valkyrie" for attack; a clucking chicken sound for defense; and SOS beeps for help. Obviously the sounds can be debated, just make them different.
Why this matters. I wan't to know directly if someone is requesting an attack (and I'm busy and can't help, thus I won't even check), whereas if I'm gonna hear an SOS, I'll understand that help is needed asap and at least check what it's about.
And don't tell me this would be hard to implement, even if only two people are working on WRD ...
- team pings shouldn't all have the same sound. Post some sound ideas.
- less visually obstructive map-ping-markers. Fellow comrades in arms, what would you rather see? Any suggestions?
- ability to mute pings from specific players
- ability to hide pings from specific players and or clear pings button
Edited: Added suggestion from other poster for less obtrusive map marking.