Helicopters

User avatar
Mister Maf
Lieutenant
Posts: 1453
Joined: Sun 15 Dec 2013 23:15
Contact:

Re: Helicopters

Postby Mister Maf » Fri 30 Jan 2015 09:05

What would be really nice is if the "Land" command for helicopters weren't an instantaneous thing but rather a destination selection, like fast-move. When you select it, you give a destination order, to which the helicopter will fly and, as it approaches the destination, begin its descent as it moves so that it can smoothly touch down (like in the Huey video I linked) without wasting undue time stabilizing directly over the deployment zone and then descending straight down. Slowly.
Image

User avatar
Mike
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 12407
Joined: Thu 20 Feb 2014 01:09
Location: Virginia, United States of America
Contact:

Re: Helicopters

Postby Mike » Fri 30 Jan 2015 09:07

Mister Maf wrote:What would be really nice is if the "Land" command for helicopters weren't an instantaneous thing but rather a destination selection, like fast-move. When you select it, you give a destination order, to which the helicopter will fly and, as it approaches the destination, begin its descent as it moves so that it can smoothly touch down (like in the Huey video I linked) without wasting undue time stabilizing directly over the deployment zone and then descending straight down. Slowly.

That's how it should be, but it'd probably require flight model reworks and maybe even AI reworks so the AI can determine the correct pathing.
Image
Courtesy of KattiValk

Suriel
Chief Warrant Officer
Posts: 603
Joined: Fri 18 Oct 2013 11:49
Contact:

Re: Helicopters

Postby Suriel » Fri 30 Jan 2015 09:28

Last time, mass was lowered? Perhaps it could be done even further. However, to be honest I'd rather have helis fly by default on low altitude.

User avatar
LTSarcasm
Command Sergeant Major
Posts: 333
Joined: Thu 17 Oct 2013 10:37
Location: Seattle
Contact:

Re: Helicopters

Postby LTSarcasm » Fri 30 Jan 2015 09:43

Normally landing isn't that bad if timed right, but the Chinook is a factory of sadness. 24 Heures du Landing is in full effect. I've been unlucky and had a jet spawn after I click land in Chinook, and knock it out before it lands. Its that slow.

User avatar
Leviathan
Chief Warrant Officer
Posts: 735
Joined: Mon 13 Feb 2012 15:11
Location: steeelth enabled
Contact:

Re: Helicopters

Postby Leviathan » Fri 30 Jan 2015 10:03

LTSarcasm wrote:Normally landing isn't that bad if timed right, but the Chinook is a factory of sadness. 24 Heures du Landing is in full effect. I've been unlucky and had a jet spawn after I click land in Chinook, and knock it out before it lands. Its that slow.
Is big helicopter, non? And it hasn't got a ramp to quickly deploy infantry as well...not at all.

Spoiler : :
Image


Landing helos might work okey-ish in most times (at least compared to early EE times when it tookl hours) but you forgot helos "bouncing" off the ground before touch down to repeat the painful process all over again. Seems to happen a lot recently. At least to mee. Helos might hate me. Dunno. A very satisfying state if you keep the hordes of Mi-24V or Mistral carriers coming close to chew parts off my poor transports...

BTW fast roping in Wargame would be nonsense.

EInarial
Chief Warrant Officer
Posts: 681
Joined: Wed 7 May 2014 12:43
Contact:

Re: Helicopters

Postby EInarial » Fri 30 Jan 2015 10:08

I think shift-queuing the land command works a little bit? they tend to know where they're meant to land and slow beforehand? or am I just imagining that?

Suriel
Chief Warrant Officer
Posts: 603
Joined: Fri 18 Oct 2013 11:49
Contact:

Re: Helicopters

Postby Suriel » Fri 30 Jan 2015 11:00

EInarial wrote:I think shift-queuing the land command works a little bit? they tend to know where they're meant to land and slow beforehand? or am I just imagining that?

I believe so. I always use it though, so hard to say exactly. I think that shift click makes heli slow down before reaching the location.

Elitehamster
Sergeant
Posts: 68
Joined: Tue 4 Feb 2014 21:49
Contact:

Re: Helicopters

Postby Elitehamster » Fri 30 Jan 2015 12:48

EInarial wrote:I think shift-queuing the land command works a little bit? they tend to know where they're meant to land and slow beforehand? or am I just imagining that?

Suriel wrote:
EInarial wrote:I think shift-queuing the land command works a little bit? they tend to know where they're meant to land and slow beforehand? or am I just imagining that?

I believe so. I always use it though, so hard to say exactly. I think that shift click makes heli slow down before reaching the location.


Helicopters slow down before reaching their targeted location, landing or no because otherwise they'd overshoot their target :P

But shift clicking queues the commands. So a helicopter will fly somewhere, stop and stabilize, pause->queued land command gets enacted. With what Mister Maf suggested this would be integrated in one thing (so the helicopter will begin slowing and descending at the same time and won't waste time pausing between commands) But I doubt such a thing could be integrated

VioA
Staff Sergeant
Posts: 87
Joined: Thu 17 May 2012 20:26
Contact:

Re: Helicopters

Postby VioA » Fri 30 Jan 2015 13:41

orcbuster wrote:what was it called again?

Ah yes




XD :lol: :lol: :lol: :lol: :lol: :lol: :lol:

User avatar
triarii
Sergeant Major of the Army
Posts: 353
Joined: Mon 24 Mar 2014 08:03
Contact:

Re: Helicopters

Postby triarii » Fri 30 Jan 2015 16:00

Mister Maf wrote:What would be really nice is if the "Land" command for helicopters weren't an instantaneous thing but rather a destination selection, like fast-move. When you select it, you give a destination order, to which the helicopter will fly and, as it approaches the destination, begin its descent as it moves so that it can smoothly touch down (like in the Huey video I linked) without wasting undue time stabilizing directly over the deployment zone and then descending straight down. Slowly.


this is what we need.
Image

Return to “Wargame : Red Dragon”

Who is online

Users browsing this forum: No registered users and 31 guests