Too many support units, not enough combat units?

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kvnrthr
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Too many support units, not enough combat units?

Postby kvnrthr » Wed 18 Feb 2015 08:18

Does it bother anyone else that there seems to be a massive excess of supporting units in wargame? Even players in a non specialized deck can take over a dozen attack helicopters or SHORAD units. As others pointed out before, each player can get one or two Smerches which in reality would be reserved for higher level formations than those commanded by a single player in game.

This is also exacerbated by the presence of "superheavy" tanks in wargame. Tanks like the M1A2 and T-72BU are so powerful yet so rare, that they seem like "hero" units on which the entire fate of a game can hinge, weighting the ground game more towards micromanagement and luck than maneuvers by large formations. Even in cases of more affordable tanks like T-72A, it is rare to see them called more than ten at a time. We end up in the odd situation of about a company or less of tanks being supported by more than a regiment's worth of air defense assets and entire helicopter squadrons. What exactly is the scale we are using in Wargame? What kind of formation is commanded by a player? Sometimes I wish that I would control at least a tank battalion in games (not including stuff like T-34/Centurion spam).

I think that at this point, however, to actually make numbers of units more authentic would require complete rebalancing of the game so it is probably not feasible unless someone were to do it in a mod. This is just for discussion, I suppose. What do you see Wargame's scale as? Do you think relative number of units could be more authentic, or are you satisfied with the overall distributions as they are now?
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Re: Too many support units, not enough combat units?

Postby Nerdfish » Wed 18 Feb 2015 08:46

I don't have much luck with my hero tanks. they tend to get murdered by a random passing plane. balls of mediums tend to do a much better job.
other than that I agree, there seem to be a ridiculous amount of cluster rockets flying around, often there are more than one volley in the air at any given time, why not, they work.

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Re: Too many support units, not enough combat units?

Postby Poptart Lover » Wed 18 Feb 2015 08:49

I agree, which is why I hope the next Wargame takes place in 2000-2005. A more modern wargame where units like the M1A2, and atlast the T-90 have way more availability, while removing most of the units from the game, and drastically lowering the prices for Tanks like M1 Abrams, and T-72s/T80s.

I find it silly how Tanks have the same availability as some of the planes in-game, High end Artillery, and that Gunships like the MI-28 and AH-64 Apache have more availability then high tier tanks.

Like many others have said, 'We're in 1990's using units from 1970's, because either the price of more modern units are so high, or modern units are just so low of availability.'
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Re: Too many support units, not enough combat units?

Postby Nerdfish » Wed 18 Feb 2015 09:21

a popular way to play pact is having only VDV and spetz as combat units, and have various arty, gunship and air units do real damage.
It's disgusting to play against.
Things like VDV 90 bog the game down because they will literally destroy any tanks in two hits if you don't tie them up with infantry first.
I'd like to propose that flame tank aim time is increased greatly so that defensive positions can be destroyed very quickly by someone prepared to defeat them.

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Re: Too many support units, not enough combat units?

Postby another505 » Wed 18 Feb 2015 09:48

Agree with OP
they are so much planes/AA/arty in ratio with tanks when comparing to irl division or whatever

Not to mention that super heavies cost so much ingame, they cost more than the top end helo or even some 4th generation planes....


the meta feels odd...
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Re: Too many support units, not enough combat units?

Postby Object199 » Wed 18 Feb 2015 10:50

Don ´t forget suicide agm-plane runs against your 150+ point tanks, even worse, they still make points-wise profit with it.
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Re: Too many support units, not enough combat units?

Postby bjrns » Wed 18 Feb 2015 12:46

I agree with OP, there is way to much focus on fringe units.

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Re: Too many support units, not enough combat units?

Postby Gunner » Wed 18 Feb 2015 12:59

I agree, too much support units and too few real(infantry/tanks) fighting units ingame.

Would have been nice to see large numbers of tanks instead of large numbers of artillery/aa units...

We are playing a game with compant size combat units and as they said regimental/armycore supporting units.
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Re: Too many support units, not enough combat units?

Postby molnibalage » Wed 18 Feb 2015 13:24

Play B or C category games. I C cat games the most expensive tanks are 65-80 CP and the most expensive AD units are 60-65 CP. These are the most expensive. You can see as large battles as you could in ALB.

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Re: Too many support units, not enough combat units?

Postby thenosh » Wed 18 Feb 2015 14:20

Nerdfish wrote:a popular way to play pact is having only VDV and spetz as combat units, and have various arty, gunship and air units do real damage.
It's disgusting to play against.
Things like VDV 90 bog the game down because they will literally destroy any tanks in two hits if you don't tie them up with infantry first.
I'd like to propose that flame tank aim time is increased greatly so that defensive positions can be destroyed very quickly by someone prepared to defeat them.


VDV 90 OP? Is that the new trend to go with?^^ How did this actually relate to the OP anyways?
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