Too many support units, not enough combat units?

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Re: Too many support units, not enough combat units?

Postby HoveringKiller » Thu 19 Feb 2015 16:27

It seems Im the only one who takes 4 support cards. Usually 3 aa and mortors or sometimes 4 aa. I hardly ever use arty you all should try it sometime ;)
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Killertomato
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Re: Too many support units, not enough combat units?

Postby Killertomato » Thu 19 Feb 2015 16:46

It seems Im the only one who takes 4 support cards. Usually 3 aa and mortors or sometimes 4 aa. I hardly ever use arty you all should try it sometime ;)


I did this until I got sick and tired of being hit by guns I couldn't do anything about.
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Re: Too many support units, not enough combat units?

Postby Solo » Thu 19 Feb 2015 17:05

I usually take 2-3 AA and 2-3 artillery/MLRS/mortar in either combo to get 5 total cards. I prefer national decks so when you have 60 AP, there's really no reason to take less than 5 cards.

It just depends on the deck and specialization I'm playing. I usually take more AA in armor decks because there is much more value in protecting your force & you just don't have access to good enough SPGs or MLRS. For regular decks, I will always have one card of AA that is good for anti-plane and one card that is pretty good at both. For example, Soviet deck will always include Buk-M1 and Tunguska-M. Usually you can get away with then taking Smerch, Vasileks, and MSTA/Burratino/Uragan/whatever as long as you take Igla-Ns and ASFs.

What I like to do is get AA that isn't just good at one thing and get AA from my other sections which allows me to have more freedom with my support units. Manpads, helicopters with good AA missiles, ASFs and multiroles, etc.

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Re: Too many support units, not enough combat units?

Postby Griff » Thu 19 Feb 2015 18:28

I agree with OP as well, and would like to add that the infantry-to-tank ratio seems way off as well. Infantry should be dirt cheap and have a much higher availability than all other units imo.

As it is now it seems that most games have about the same number of tanks as infantry squads on the map at any given time, which doesn't seem realistic at all.

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Re: Too many support units, not enough combat units?

Postby Poptart Lover » Thu 19 Feb 2015 20:08

Znail wrote:Artillery is in general much more plentifull in real life then it is in the game. Not the exact units we have in game though as we only have self propelled arty, while the majority of artillery in real life is towed or transported in some other way.

On the other hand so doesn't artillery in real life have the ranges or splash radius it has in game. Artillery actually have several kilometers of blast radius in the game! So the effectiveness of artillery is much greater for each unit then it should be.



Judging from Afghanistan videos, I'd say you're dead wrong. Most artillery comes from Mortars, either carried by the unit themselves, or a nearby base.

For 155mm Howitzers, again you're kinda wrong. For like 60-250 kilometer circle, there's probably only 4-6, and like someone else said, they don't respond as fast as they do in this game.

Only thing I know about rocket artillery is, The U.S barely uses it, and the Ukraine Rebels currently don't have many systems.
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Re: Too many support units, not enough combat units?

Postby Znail » Thu 19 Feb 2015 21:48

Poptart Lover wrote:Judging from Afghanistan videos, I'd say you're dead wrong. Most artillery comes from Mortars, either carried by the unit themselves, or a nearby base.

For 155mm Howitzers, again you're kinda wrong. For like 60-250 kilometer circle, there's probably only 4-6, and like someone else said, they don't respond as fast as they do in this game.

Only thing I know about rocket artillery is, The U.S barely uses it, and the Ukraine Rebels currently don't have many systems.

You realise that you are actually agreeing with me about mortars being transported around? I didn't specify howitzers as being the only arty or even the most numerous one.

Afghanistan is a large guerilla war and the insurgents obviously doesn't have that much in the form of field artillery and nor do they form up in convinent places for arty to hit. So the UN forces doesn't have as much arty along as a standard army.

Ukraine rebels doesn't have much of anything. Even the smallest nation in WG;RD has lots more artillery then they do.

Your numbers for how spread out artillery in real life is gets rather amusing when you plug in some actual numbers for how many howizters some nations have or had during cold war.

It takes a while for an artillery to prep before firing, but if they are prepared before hand, then the reaction time to a fire order isn't that long. Modern arty can also recieve digital fire orders directly from an observer vehicle or in some cases just input coordinates and the FCS deals with the rest.

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Re: Too many support units, not enough combat units?

Postby Mjolnir66 » Thu 19 Feb 2015 22:03

Znail wrote:It takes a while for an artillery to prep before firing, but if they are prepared before hand, then the reaction time to a fire order isn't that long. Modern arty can also recieve digital fire orders directly from an observer vehicle or in some cases just input coordinates and the FCS deals with the rest.


It can still take around 30 to 40 minutes IRL to queue up the sort of fire missions you get in seconds on this game.

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Re: Too many support units, not enough combat units?

Postby I WUB PUGS » Thu 19 Feb 2015 23:25

Erm, HIMARS are used a ton in Afghanistan, or at least they were in 2010/11 when I was there.
https://www.youtube.com/watch?v=PQk79sgl87o
http://www.military.com/video/operation ... 071018001/ go to 4:40
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Re: Too many support units, not enough combat units?

Postby Ghostweed » Thu 19 Feb 2015 23:33

@OP ...in ALB, my czech deck for 3v3 and 4v4 have 36 INF (+ 16 spec), 36 tanks (+12 T055), 36 IFV (+16 APC), 24 mobile ATGM (almighty malyutka-p!), 18 AA, 6 Arty, 6(8) gunships, 8 Planes - I would say its pretty balanced as Ive got just about right number of tankers, DPSs and specialists (but more tanks would be welcome - something like 6->8, 8->12, 12->16 availability bonus across tiers for hardened crews, but usualy I dont even need those 36(+12) tanks).

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Re: Too many support units, not enough combat units?

Postby wolfram » Fri 20 Feb 2015 01:33

molnibalage wrote:Play B or C category games. I C cat games the most expensive tanks are 65-80 CP and the most expensive AD units are 60-65 CP. These are the most expensive. You can see as large battles as you could in ALB.


Now if only people played cat c games...
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