starwave wrote:A cost increase seems reasonable enough. what kind of synergy could you have with naval units?
I can think of these things that could balance eachother out, considering we're talking about deep water combat:
Heavy ships (weak against missile overkill and attack subs. Strong against everything else)
Attack subs (weak against helis and specialized frigates, Strong against heavy ships)
Helis and specialized frigates (weak against heavy ships, strong against subs)
Anti-ship planes (strong against most ships, weak against Aegis systems)
Anti-sub planes (strong against subs, weak against anything with AA capability)
I'm also thinking about that it might be better if it requires less missile/torpedo hits to actually sink a ship. And that more focus on Sonar/Radar mechanics to detect the enemy would add more depth to the gameplay.
We don´t have subs and will never have them, according to Eugen. Even though we literally need no models for subs. Or at most we would need a mesh that was visible under the water, requiring no detailing.
The synergy I am thinking of is in terms of roles, not just attack power. Helicopters should be scouting, big ships should be providing excellent protection with CIWS and long-ranged SAMs and low anti-ship capabilities, medium ships should provide the main anti-ship capabilities and low CIWS/SAM, and small ships should be riverines and missile spammers. And in general, small ships should also be far more vulnerable to gun attacks, CIWS should be nerfed, and the autocannons on landing craft should either be really weak, or not exist at all.
You simply need to tweak the units to more gamey standards. In real life, an M1A2 tank could take out a chopper, but that was not included for gamey reasons on the ground part of the game. I think that the same logic should be applied to the naval part. Strip ships of some capabilities so they depend on each other, and make them too expensive for all areas to be covered with the maximum power possible. You want to spam small missile spammers? You lack anti-missile defense. You spam missile defense? You lack means of attack. And in any of the possible cases, you want to take choppers to scout ahead for you.
Anyone who´s ever played a naval simulation game knows that the whole thing is a cat and mouse game, with you trying to find the enemy before he does, figuring out the appropriate method of attack, and executing it. You have to out-maneuver and out-think your opponent. This cannot happen when all we currently do is spam missile defence/spam AShM planes. Make naval players depend on scouting, force them to play with caution, and you will not see so much spam.