Official list of (real) bugs

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Rabidnid
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Re: Official list of (real) bugs

Postby Rabidnid » Sat 16 Apr 2016 01:52

I was running some comparisons between different artillery available in a NSWP Mech deck on Death Row and noticed something

Salvoes fired onto the valley floor operated normally, but about half the rounds fired into the valley sides had no effect.

They disappeared without target effect or any visual/audible sign they went off.

http://alb-replays.info/rdbeta/php/api. ... nload=2397
Last edited by Rabidnid on Sat 16 Apr 2016 22:18, edited 1 time in total.
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MenDuck
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Re: Official list of (real) bugs

Postby MenDuck » Sat 16 Apr 2016 13:42

Rabidnid wrote:I was running some comparisons between different artillery available in a NSWP Mech deck on Death Row and noticed something

Salvoes fired onto the valley floor operated normally, but about half the rounds fired into the valley sides had no effect.

They disappeared without target effect or any visual/audible sigh they went off.

That's a bug not only exclusive to Death Row though. In many maps, there are certain spots where the arty shells just dissapear without a trace. Though believe me, they still count as shells, visible or not, and will kill enemy units.

BTW, your link is broken.

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Rabidnid
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Re: Official list of (real) bugs

Postby Rabidnid » Sat 16 Apr 2016 22:15

MenDuck wrote:
Rabidnid wrote:I was running some comparisons between different artillery available in a NSWP Mech deck on Death Row and noticed something

Salvoes fired onto the valley floor operated normally, but about half the rounds fired into the valley sides had no effect.

They disappeared without target effect or any visual/audible sigh they went off.

That's a bug not only exclusive to Death Row though. In many maps, there are certain spots where the arty shells just dissapear without a trace. Though believe me, they still count as shells, visible or not, and will kill enemy units.

BTW, your link is broken.


These weren't, they were landing on units and doing nothing.
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nao09042000
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Mac pc`s bug?

Postby nao09042000 » Sun 17 Apr 2016 11:39

I cant play wargame with windows pc players.

pls tell me why,

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Mike
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Re: Mac pc`s bug?

Postby Mike » Sun 17 Apr 2016 16:52

nao09042000 wrote:I cant play wargame with windows pc players.

pls tell me why,


Because Windows players are currently running a different version of Wargame. The game has yet to be patched for Lunix and Mac.
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destructomat
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Re: Official list of (real) bugs

Postby destructomat » Fri 22 Apr 2016 05:02

No animation for sapeurs flamethrower.

chryssalid
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Re: Official list of (real) bugs

Postby chryssalid » Wed 4 May 2016 16:08

Something annoying in the single player game:
[*] after reloading a saved game (in the battle screen), units disappear on the minimap together with all other markers, and even the boundaries of the strategic regions on the battlefield

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Re: Official list of (real) bugs

Postby Steamfunk » Sat 14 May 2016 17:18

Something annoying in the single player game:
[*] after reloading a saved game (in the battle screen), units disappear on the minimap together with all other markers, and even the boundaries of the strategic regions on the battlefield


Never seen this before, what campaign was it?

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Re: Official list of (real) bugs

Postby urogard » Sat 14 May 2016 23:11

Base Kunstjagere have only 525m anti-helo range on their battle rifles whereas everyone else has 595m range
Kunstjagere primary weapon says it's an assault rifle whereas it's actually a battle rifle (ground range, accuracy and RoF matches elite battle rifle stats rather than assault rifle stats)

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Re: Official list of (real) bugs

Postby wubby » Thu 19 May 2016 22:14

Hello,

First of all thank you Eugen for new DLC content. However, unfortunately there is currently a bug in one of the units. It is in the Dutch recon tab. The 30 point special forces recon infantry unit called "KCT" only has 5 man strength. I don't think that was intended as all other special forces recon infantry in game have 10 man strength.

Thank you.

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