Fixing Destruction

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QUAD
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Fixing Destruction

Postby QUAD » Thu 30 Apr 2015 05:32

When a unit dies in or over a friendly zone, it's price is added to a now displayed value in the zone. Capturing this zone from the enemy grants a refund of destruction points equal to that value. If a zone is neutral, the number remains.

I attack Foxtrot with a 800 point force, the enemy has 1200 points in defenses. I kill 450, lose 600 points worth of units. The enemy evacuates his support assets from the zone and his CV, and I cap the zone with a TACOM I preemptively fly in. Boom, the enemy loses 450 points from his destruction score.

This would allow a lot of risk vs reward in deciding how to defend and attack. Taking heavy casualties for a zone might be worth it if you are heavily compensated for your troubles.
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Re: Fixing Destruction

Postby N734YD » Thu 30 Apr 2015 05:45

what

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Vladimirova
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Re: Fixing Destruction

Postby Vladimirova » Thu 30 Apr 2015 06:46

destruction is not broke. conquest is the one that needs fixing
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Mako
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Re: Fixing Destruction

Postby Mako » Thu 30 Apr 2015 06:51

Vladimirova wrote:destruction is not broke. conquest is the one that needs fixing


settle down nerdfish
If there's two kinds of players, those that like challenges and those that want a fair game, pubstomps should make everyone happy.

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QUAD
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Re: Fixing Destruction

Postby QUAD » Thu 30 Apr 2015 06:52

Vladimirova wrote:destruction is not broke. conquest is the one that needs fixing


Lol
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Re: Fixing Destruction

Postby chykka » Thu 30 Apr 2015 06:53

Not a bad idea, limiting it to zones would make stacking units a thing? Availability of bombers is big if you can just buy more after they die over a zone. Because if you have enough some will always get through.

Units dying outside zones are now losses, so I could see it being really minimal recon and defenders. And the odd big Push or helo rush that doesn't quite make it into a zone a big risk :lol: . But still could pay off if you out maneuver/ flank .
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Re: Fixing Destruction

Postby Suriel » Thu 30 Apr 2015 09:35

Vladimirova wrote:destruction is not broke. conquest is the one that needs fixing


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Handley Page
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Re: Fixing Destruction

Postby Handley Page » Thu 30 Apr 2015 09:43

Y'all nerds who don't recognise the glory of Economy.

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molnibalage
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Re: Fixing Destruction

Postby molnibalage » Thu 30 Apr 2015 09:50

This is very bad idea and pointless. Eugen does not make even small stat changes and this would require coding work...

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Re: Fixing Destruction

Postby Prettyhill » Thu 30 Apr 2015 11:20

molnibalage wrote:This is very bad idea and pointless. Eugen does not make even small stat changes and this would require coding work...


Does this have to be brought up in every thread? Its not breaking news anymore.
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