If you have a Tunguska or some solid AA ready. Stirop 1/2, Flak panzer, Strella 2 maybe even.
Other than that it wins matches.. I lose ranked and I've stopped advancing armies with like 2 cassiopee.
Thing is, its wargame and if you aren't prepared at the start it's a bit of a gamble and luck is a big factor in it.
If you that worried about it, maybe run a support deck I dunno. But thing is it's not cost effective to helo rush. a few man pads costing under 100 points, can kill more than they can. (if you can defend you commands.) if you lose all commands thats game.
helo rush might get you those Total victories quick, than you'll probably see lots doing it if it was consistent. But I don't think it's as big of a problem as you guys think. Like what happens when a helo rush fails? If they are airborne, What do you gotta watch out for? If you survive the initial storm lol. But you gotta attack, and helo's are fast and usually can be the first thing that hits your flank or base. Also doubles are recon and distraction.
All in rush is might work sometimes, but helos are the most fragile.
It's not A big issue too me as I see a bunch of light tanks or apc/ ifv rush is just as deadly (if not more, as harder to counter), just not as fast.
Game play wise, Helorushing is Garbage. Makes for a match with very little interesting play. It's kinda the same as Infantry rush in AoA but if you ahead, might as well try it.
Razzmann wrote:Depending on the map, you just can't prepare properly for a heli rush / react quick enough while also setting up forces for a "normal" 1v1.
those "use aa" and similar posts are just pure bullshit, sorry.
At the same time I highly doubt something will happen with Ranked in Red Dragon other than some map exchanges (hopefully).
Yeah some maps have very little space between spawns, Hinds move faster before my opponent considers it an attack. Some maps give you mountains and concealing routes, so when you say "boy it's quiet, havn't seen any activity!" The tropical Helicopter storm could be imminent.
Some Hinds like NK are only 60 but NSWP can bring the same hind for 55 points, and with infantry. Nothing worse than infantry in your base to compliment the helos.
griffor wrote:have to agree with razzman people that honestly play and understand the game know it is broken it has been broken sense alb and red dragon did nothing to change it
Well yeah, helo cheese is almost as classic as hiding all your CV before destruction.
Every time some one trash talks the Hawk pip, I shake my head. Their patriot hasn't gotten helo rushed before I take it. What's broken about this is game is over before it starts, a lot happens in deployment. You can't see what your opponent has planned.
But I can agree, Putting everything into helos and flying straight through them. Is a game ender, also is probably not fun for both parties.
But imho, a good helo rush is only very few heli's that don't meet any Anti-Air.