Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

brroleg
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Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

Postby brroleg » Thu 3 Sep 2015 16:40

Its wrong, when antitank plane guaranteed kill tank that cost almost twice as much as this plane.

There is many antitank planes in game, so i will explain here only best antitank planes of USA and Soviet. Other antitank planes you can reprice by example. I will get pricing by finding what best tank plane garaunted to kill in one pass + some usefull features of plane, like armor(2av once), ecm (40 or better +5 points, 0ecm -5 points), long range aa missiles(short one is not useful enough, so they must be free), good speed (900 or more +5points, 600 or less -5 points), big ammo(more then 4atgms), good turn rate(300 or less) etc.

So, first soviet.
1. Su-25t. In one pass it can toss 2 missiles(sometimes 3 but not always), but their accuracy is low, and only 1 of 2 is guaranteed to hit. Gun is KE so it will not damage heavy tanks. So what best tank can it kill guaranteed in one pass hitting it once in front armor with 26ap? Its AMX-40 with 12 front armor. So base cost of Su-25t should be 80 points. Now features. Armor +10 points(2av at front and back, +5 point each), big ammo +5 points, turn rate +5 points. So final cost of su-25t with current stats should be 100 points.
To get it near previous 200points give it ability to shoot missiles by 2 at once, this way it will spit 4 missiles in 1 pass, guaranteed killing some expensive tank, which will give su-25t high base cost.
2. Su-25(and Su-25K). Again 2 missiles in 1 pass. Each 28ap, but low accuracy so only 1 of them has chance to hit. Best tank that will die from 1 hit of 28ap is someone with 14front armor, BUT there is also 11he missiles, which probably will do some damage, at least 1hp. So we must go for 15front armor tank, most valuable one is t-72b for 95 points. So base cost of Su-25 should be 95. Now features. Armor +5 points(only 2av at front), turn rate +5 points, 11HE rockets useful also for infantry killing +5 points. So final cost of su-25(and Su-25K) should be 110 points. YES, it should have higher cost than su-25t. Su-25t is very underpowered by not having its irl ability to shoot 2 vikhrs at once.
3. Mig-27. Again 2 missiles in 1 pass. Each 28ap, but low accuracy so only 1 of them has chance to hit. Best tank that will die from 1 hit of 28ap is someone with 14front armor, BUT there is also high rof heat gun, which probably will do some damage, at least 2hp. So we must go for 16 front armor tank, most valuable one is t-80a for 110 points. So base cost of Mig-27 should be 110. Now features. Good speed +5. Good gun, due to high rof it even can deal good damage to infantry +5 points. So final cost of Mig-27 should be 120 points.
4. Su-27M. I think it can shoot all 4 missiles in 1 pass. Each 30ap, but low accuracy so only 2 of 4 has chance to hit. From 2 hit 30ap each any tank in game will die. Most expensive tank in game cost 180 points. So base cost of Su-27m should be 180points. Now features. ECM +5points, long range AA missiles +5points, speed +5 points, turn rate +5 points. Yep, price for Su-27M is right, it really should cost 200 points

Now, USA.
1. F-117 Nighthawk. 2 hits each 20HE in roof will kill any tank with 3av or less roof armor. Most expensive ones cost 170. So base cost of F-117 Nighthawk should be 170 points. Now features. Stealth +5 points, no ecm -5 points. So final cost of F-117 Nighthawk should be 170 points.

2. A-10A Thunderbolt II. Can shoot 4 missiles in 1 pass. Each 26ap, but low accuracy so only 2 of 4 has chance to hit. Best tank that will die from 2 hits of 26ap is someone with 18 front armor, BUT there is also high rof, high AP heat gun, which probably will do some damage, at least 4hp. So we must go for 22 front armor tank. Most expensive ones cost 180. So base cost of A-10A Thunderbolt II should be 180 points. Now features. Armor +10 points (2av at front and back +5 points each), Slow speed -5 points, good turn rate +5 points, big ammo +5 points, good gun +5. So final cost of A-10A Thunderbolt II should be 200 points.
Last edited by brroleg on Thu 3 Sep 2015 16:50, edited 2 times in total.

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Xeno426
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Re: Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

Postby Xeno426 » Thu 3 Sep 2015 16:46

This should be entertaining.
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CloakandDagger wrote:And you're one of the people with the shiny colored name. No wonder the game is in the state it's in.

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47andrej
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Re: Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

Postby 47andrej » Thu 3 Sep 2015 16:55

Xeno426 wrote:This should be entertaining.

Hey whats wrong with you? He did some pretty sophisticated math and came to conclusion that cost of SU-27M is justified!

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Re: Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

Postby captaincarnage » Thu 3 Sep 2015 17:01

Show us on the doll where the A10 touched you.
I hope your buratino's die screaming.


brroleg
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Re: Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

Postby brroleg » Thu 3 Sep 2015 17:07

captaincarnage wrote:Show us on the doll where the A10 touched you.


Its pure math. I never used it myself, and have not seen someone using it against me (seen it only in 10v10)

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frostypooky
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Re: Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

Postby frostypooky » Thu 3 Sep 2015 17:10

tanks should cost no more than vehicles they can reliably kill in one shot.

whats the problem with this? tanks are heavily survivable, of course. this is why planes should not cost as much as tanks they can kill. they are not as survivable or consistently usable.

brroleg
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Re: Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

Postby brroleg » Thu 3 Sep 2015 17:12

frostypooky wrote:tanks should cost no more than vehicles they can reliably kill in one shot.

whats the problem with this? tanks are heavily survivable, of course. this is why planes should not cost as much as tanks they can kill. they are not as survivable or consistently usable.


Planes are much more mobile than tanks. Planes can attack any tank they want. When tanks cant attack any vehicle they want, only ones that comes close.

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frostypooky
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Re: Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

Postby frostypooky » Thu 3 Sep 2015 17:17

brroleg wrote:
frostypooky wrote:tanks should cost no more than vehicles they can reliably kill in one shot.

whats the problem with this? tanks are heavily survivable, of course. this is why planes should not cost as much as tanks they can kill. they are not as survivable or consistently usable.


Planes are much more mobile than tanks. Planes can attack any tank they want. When tanks cant attack any vehicle they want, only ones that comes close.


nope. tank is busy whole match. atgm aircraft only active every few minutes.

we should nerf artillery to 500 points as well... they can do so much damage whole match without getting reliably hit.

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Re: Anti-tank planes should cost at least same as best tank they reliably kill in 1 pass

Postby brroleg » Thu 3 Sep 2015 17:20

frostypooky wrote:
brroleg wrote:
frostypooky wrote:tanks should cost no more than vehicles they can reliably kill in one shot.

whats the problem with this? tanks are heavily survivable, of course. this is why planes should not cost as much as tanks they can kill. they are not as survivable or consistently usable.


Planes are much more mobile than tanks. Planes can attack any tank they want. When tanks cant attack any vehicle they want, only ones that comes close.


nope. tank is busy whole match. atgm aircraft only active every few minutes.

we should nerf artillery to 500 points as well... they can do so much damage whole match without getting reliably hit.


Arti stay on the battlefield whole time, and can be killed any moment. Planes after tank kill become invisible and cant be killed until they attack next tank. This would be true if planes after attack came to the airfield somewhere on map, where they can be destroyed any moment.
Last edited by brroleg on Thu 3 Sep 2015 17:27, edited 1 time in total.

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