Swap conquest to economy in Ranked

brroleg
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Swap conquest to economy in Ranked

Postby brroleg » Wed 9 Sep 2015 03:53

Economy is more balanced than conquest, so its more suitable for Ranked games.

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CornProducts
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Re: Swap conquest to economy in Ranked

Postby CornProducts » Wed 9 Sep 2015 04:04

Might want to flesh out your ideas a bit more. Why is it more balanced?
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Re: Swap conquest to economy in Ranked

Postby DeckCheney » Wed 9 Sep 2015 04:11

In over 1500 games; I've still never figured out how economy games work.
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Re: Swap conquest to economy in Ranked

Postby chykka » Wed 9 Sep 2015 04:18

You would be back to destructions income system, Which would mean Any pushing that happens after initial deployment. Can only be sustained if you actually make an effort to put commands in zones, Having more than the enemy bolsters your ability to push. No different than Destruction, losses just wont punish you.

I have matches in EE, when I ignore reinforce zones as they only worth +1. At the Start I use the few commands I had to capture the high point sectors and do without being able to reinforce right away. Hold base for a bit use what I got grab positions, than Fall back and get a sector to call more commands and units with all the extra points I've collected.
Last edited by chykka on Wed 9 Sep 2015 04:20, edited 1 time in total.
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Re: Swap conquest to economy in Ranked

Postby Mike » Wed 9 Sep 2015 04:19

DeckCheney wrote:In over 1500 games; I've still never figured out how economy games work.


Accumulating the most amount of reinforcement points while holding the line with the least amount of units.
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brroleg
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Re: Swap conquest to economy in Ranked

Postby brroleg » Wed 9 Sep 2015 04:20

DeckCheney wrote:I've still never figured out how economy games work.

Description in game describes economy mode pretty good to understand.
You win by deployment points. Win goes to one who has more deployment points in bank at finale. But you gain deployment points from controlling zones. So you must spend some points to conquest those zones. If you spend to little - enemy will crush you, is you spend to much - enemy will have more deployment points even if you captured zones.

But for ranked variant of Economy - "decreasing target score with time" must be removed
Last edited by brroleg on Wed 9 Sep 2015 04:38, edited 2 times in total.

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Re: Swap conquest to economy in Ranked

Postby nande » Wed 9 Sep 2015 04:31

it's conquest, but with destruction's uneven income. Or it might be better to call it a time-limted TD where kills and deaths don't matter for the end result.
Comebacks from poor openings are near-impossible unless your opponent is playing for fun and trying to complete the objective, instead of matching points and churning out units. And CV snipes are all the more deadly.

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Re: Swap conquest to economy in Ranked

Postby Pleb Squasher » Wed 9 Sep 2015 07:26

:(
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Re: Swap conquest to economy in Ranked

Postby captaincarnage » Wed 9 Sep 2015 14:13

brroleg wrote:Economy is more balanced than conquest, so its more suitable for Ranked games.


-1

There's a reason nobody bothers playing economy.
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Re: Swap conquest to economy in Ranked

Postby thenosh » Wed 9 Sep 2015 14:20

brroleg wrote:Economy is more balanced than conquest, so its more suitable for Ranked games.


Sure, change ranked to the game mode which is never played.
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